Kerse Downtime 2
Party Downtime Opportunities
Suggested Uses for a 10-Day Stay in Kerse
Kerse offers the party access to workshops, laboratories, tutors, guilds, and professional services that are difficult or impossible to find in smaller settlements. The following schedule highlights useful opportunities for each character during a roughly ten-day stay.
| Location / Establishment | Ulysses | Kota | Malkus | Skye | Doku |
|---|---|---|---|---|---|
|
The Brass Formula Exchange Trade District |
— | — | — |
Days 1, 8–10 Acquire weapon and armor schematics, research specialized designs, and consult archival crafting references. |
Day 1 Copy the Infernal Blight Bundle and Brimstone-Quencher formulas into a formula book. |
|
The Gilt Crucible Lower Trade Quarter |
— | — |
Days 2–3 Analyze blighted sap samples, consult alchemical physicians, and investigate possible medical applications or treatment methods. |
— |
Days 2–10 Rent a laboratory bench, batch-craft alchemical supplies, prepare Brimstone-Quenchers, and conduct detailed analysis of blight samples. |
|
The Nine Hammers Cooperative Eastern Artisan District |
— | — | — |
Days 2–10 Rent a forge bay, craft armor or cold-iron ammunition, repair equipment, and take artisan commissions between personal projects. |
— |
|
The Concordance of Seven Lamps Resplendent District |
— |
Days 1–10 Use Learn a Spell with available tutors, conduct planar and blight research, translate occult texts, and consult specialists in infernal phenomena. |
Days 1, 4–5 Acquire spell writings and consult divine, primal, and medical scholars about infernal or demonic plagues. |
— | — |
|
The Hall of Applied Excellence Civic & Guild Quarter |
Days 1–10 Complete a 7-day feat or skill retraining project, then pursue professional security or martial work during the remaining days. |
— |
Days 6–10 Register as a hired physician or medical consultant and pursue Earn Income work suited to advanced Medicine training. |
— | — |
|
Mercenary League Headquarters Central Kerse |
Days 8–10 Pursue guard contracts, caravan protection work, security consulting, or other short-term Mercenary League assignments. |
— | — | — | — |
The listed days are suggestions rather than mandatory schedules. Characters may divide their time differently, pursue multiple short activities around a primary downtime project, or abandon a planned activity if events in Kerse change their priorities.
Activities that occupy a full downtime period, such as retraining or extended Crafting, should not be treated as simultaneous with another full downtime activity. Short tasks such as purchasing formulas, copying writings, arranging commissions, or meeting instructors can usually be handled around the edges of longer projects when appropriate.