1× Kerse Dog Handler
Creature 3Custom creature — The Price of Prophecy · H1
common Medium Human Humanoid
A hired house watchman who handles and cares for Corven Vell's two guard dogs. His whistle, rather than his cudgel, is what makes him dangerous.
Perception +9
Languages Common
Skills Athletics +10, Deception +8, Intimidation +8, Nature +11, Stealth +9, Survival +10
Str +3 Dex +2 Con +2 Int +0 Wis +3 Cha +1
Items leather armor, club (cudgel), brass dog whistle, two leashes, key ring, dog treats
AC 18; Fort +10, Ref +9, Will +10
HP 46
Speed 25 feet
Melee ◆ club +10, Damage 1d6+5 bludgeoning
Melee ◆ fist +10 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Whistle Command ◆ (auditory, concentrate) Frequency once per round; Requirements The handler can use his whistle and an allied guard dog within 60 feet can hear it. Effect The handler directs one allied guard dog within range to Step or Stride, using that dog's reaction. This movement can help the dogs take flanking positions, but does not grant a Strike.
Protect the Dogs When reduced to 15 HP or fewer, the handler attempts to withdraw with any surviving dogs rather than fight to the death. A nonviolent approach, credible authorization, or proof Corven has abandoned him may convince him to stand down earlier.
Run with 2× Guard Dog (Creature −1) from the existing separate H1 monster block. The handler's command does not replace the guard dogs' Pack Attack. Nonlethal outcome: A knocked-out, bound handler and safely contained dogs draw less official scrutiny than dead defenders. The whistle and barking still create immediate noise. This is a custom PF2e creature, not an official published stat block.
