The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 14, 2026, 12:46 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounts
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgari Estate
      • handoutDruma - Profit and Prophecy
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articleReiver's Right
      • handoutNew Macridi
      • monster blockInfernal Brightling
      • articleMacridi
      • handoutThe Blight of Reaver's Right
      • monster blockInfernal Blight Stalker
      • articleMacridi Blades
      • monster blockInfernal Blight Reveler
      • articleCourt of Endless Revelry
      • monster blockBrimorak Demon
      • articleMammon: The Argent Prince
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • handoutTakeaways from Karland's Sawmill
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster blockMudjaw Lurebloom
        • sceneS4The North Road
          • encounterE1e1
            • monster block8x Thralls
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch
          • mapReiver's Right Sketch (Unmarked)
          • mapReivers's Right Battlemap
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
          • encounterE3Central Yard
            • narrativeMain
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
          • encounterE7Storehouse
            • narrativeMain
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
          • encounterE13Log Chute & Hoist
            • narrativeMain
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5The Fate of Profit
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA6Act 5B — Tar Taargadth
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • handoutNew Macridi
      • monster blockZebub
    • Reference
      • handoutFanciful Inquiries
      • imageShining Lands 1
      • imageShining Lands 2
      • handoutThe Iron Root Apothecary
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
    • PCs
      • pcMilo Mireheart
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcGalio Sullus
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
      • pcVarda
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Fanciful Inquiries

Old Macridi Locations

Fanciful Inquiries

Wilderness Lore, Mapmaking, and Fey Liaison Services

A bell tings merrily as you step across a threshold lined with colorful river pebbles and brass trinkets. The cramped interior smells of old parchment, dried lavender, and sweet pipe tobacco. Floor-to-ceiling shelves bulge with rolled cartographic scrolls, brass astrolabes, taxidermied forest creatures, and jars of iridescent glitter. Behind a mahogany desk piled high with ledger books sits a gnome woman wearing oversized copper spectacles, animatedly adjusting a mechanical brass model of the Palakar Forest.

Fanciful Inquiries is Old Macridi's premier agency for wilderness exploration, mapping, and diplomatic mediation. It is owned and operated by Sorzmig Koob (CN female gnome rogue/sorcerer), a eccentric investigator who serves as an official intermediary between the local merchant guilds and the fickle fey courts. While Guildmasters view the forest purely through trade profit, Sorzmig understands the intricate pacts, unspoken taboos, and shifting geography of the Palakar canopy.

GM Note: Sorzmig's Insight

Sorzmig is deeply troubled by the fey courts' recent silence. She knows that when the satyrs stop playing music and the dryads stop tending their groves, the forest is reacting to an existential threat. She is eager to assist any group willing to travel beyond the marked logging trails.

Agency Services

Available Lore & Gear

  • Annotated Riverway Map — 5 gp (Grants +1 item bonus to Survival checks for river navigation)
  • Fey Court Etiquette Guide — 3 gp
  • Wayfinder Compass — 10 gp
  • Translational Service (Hallit / Fey) — 2 gp per hour

Agency Challenges

Challenge 1: Deciphering the Palakar Trail Maps

Primary CheckArcana, Nature, or Society DC 18

Sorzmig lays out several hand-drawn parchment maps detailing the river bluffs downriver toward Reiver's Right. The party assists her in cross-referencing shifting fey trail markers and ancient Kellid barrow locations.

Critical Success The party identifies an ancient pre-Earthfall trail used by the Macridi Blade culture that bypasses the dense, blighted thickets along Profit's Flow. Traveling via this route cuts journey time to Reiver's Right in half and avoids one random wilderness encounter.
Success The party correctly maps out the safest land path along the bluffs, identifying known hazard zones where subterranean root-collapses have been reported.
Failure The shifting geography of the fey-touched forest confuses the party, yielding no clear advantage for their upcoming trek.
Critical Failure The party misinterprets Sorzmig's fey boundary markers, leading them to plan a route directly through a territorial nymph grove.

Challenge 2: Learning the Court Passwords

Primary CheckDeception, Diplomacy, or Performance DC 17

Sorzmig attempts to teach the party the subtle vocal greetings and symbolic gestures required to declare peaceful intent should they encounter roaming scouts from the Fey Courts.

Critical Success The party masters the complex tonal whistle of the Cedar Court and the rhythmic hand gestures of the Court of Endless Revelry. They gain a +2 status bonus to initial diplomacy checks with any fey encountered in Act 1.
Success The party learns the basic peace greetings, ensuring fey scouts will hesitate before attacking on sight.
Failure The party struggles with the subtle fey pronunciations. Sorzmig advises them to remain silent and let their actions speak if confronted by woodland spirits.
Critical Failure A party member accidentally utters a severe fey insult regarding a dryad's ancestral heartwood. Sorzmig refuses to teach them further court secrets.
Sidequest

Sorzmig's Missing Fey Courier

Sorzmig confides that her primary sprite messenger, Pip, went silent two days ago while delivering a diplomatic scroll to the Court of Seasons near the southern river bend.

  • Objective: Search for Pip's location along the river trail to Reiver's Right and recover Sorzmig's sealed brass message capsule.
  • Reward: Sorzmig presents the party with a Wand of Fey Fire (1st-level) and offers her full investigative services free of charge for the remainder of the campaign.

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Read-only syndicated snapshot · Syndicated Sep 14, 2026, 12:46 AM. Content updates when the author syndicates again in Adventure Maker.

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