The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Nov 7, 2026, 7:34 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutBlood Price Economy
        • handoutDruma - Profit and Prophecy
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
        • handoutThe Legacy of Thuld
      • folderTreasures
        • itemCedar Whisper Charm
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
        • itemSeal of the Fair Measure
        • itemVotive of the Second Vigil
        • itemVeiled Current Pin
        • itemEcho-Ward Wristlet
        • itemStillwater Step Anklet
        • itemHarbor-Chorus Brooch
        • itemAshborn Resolve Torque
        • itemBrass Signal Clasp
        • itemMosswake Circlet
        • itemEdgekeeper Knot
        • itemIron-Shelter Rivet
        • itemCinderline Sight
        • itemGilt Calibration Key
        • itemInquest Lens
        • itemConfluence-Thread Sash
        • itemTarnished Omen Coin
        • itemHushglass Diadem
        • itemThornpath Compass
        • itemEmberblood Signet
        • itemTwinned Thread Pendant
        • itemGilt Wake Sash
        • itemQuiet Ledger Reliquary
        • itemHearthroot Needle
        • itemWarded Margin Bookmark
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemInfernal Blight Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageGolden Hand Stamp
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapDruma Detailed
        • mapNew Macridi (blocks)
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapAlabastrine Map
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pageCampaign Arc (FULL Spoilers)
        • pageCampaign Arc (FULL Spoilers) (new CSS)
        • pagePlayer Primer • Pulgari Estate<
        • pageGM Primer • Pulgari Endgame
        • pagePlayer Reference - Lores
        • pageTreasure, Reagents, and Party Size
      • folderMonsters
        • monster blockMacridi Blade Warrior
        • monster blockWood Wraith
        • monster blockSpeaker of the Pale
        • monster blockAnimated Log Servant
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Blightseed Swarm
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
        • monster blockInfernal Treeling
        • monster blockInfernal Blight Stalker
        • monster blockInfernal Blight Reveler
        • monster blockBrimorak Demon
        • monster blockOrt (Drudge Devil)
        • monster blockGOLDEN HAND MERCENARY
        • monster blockGOLDEN HAND ARCHER
        • monster blockForeman Hendrik
      • folderBlight Infestations
        • monster blockBlightroot
      • folderArticles
        • articleCedar Court
        • articleCourt of Seasons
        • articleDesolation Blade Mounds
        • articlePulgar Estate v2
        • articlePulgari Estate
        • articleReiver's Right
        • articleMacridi
        • articleMacridi Blades
        • articleCourt of Endless Revelry
        • articleMammon: The Argent Prince
        • articleInfernal Blight — Progression
        • articleThe Quiet Current
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
      • folderCompanions
        • pageCedar Court — Available Companions
        • article1. Sylvara Thornwatch — Cedar Court Ranger
        • article2. Bristlewick, the Cedar Court Rootspeaker
        • article3. Pipkin Vell, Cedar Court Apothecary
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
            • treasureWatchmen's Loft List
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster block2× Balanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • monster block3× Mudjaw Lurebloom
            • sidebarMovement in the Shallow
            • handoutTactics
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • letterLeft for Anyone Who Comes After
            • trapGatehouse Snapbow
            • mapGatehouse Interior
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster block4× Hardwood Scamp
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • monster block2× Infernal Rootling
            • pageTactics — Hendrick and Two Infernal Rootlings
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • letterForeman Hendrick's Log Book
            • treasureGolden Hand Log Book
            • letterGolden Hand Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • treasureInvestigator's Field Kit — Lantern and Awl
            • shortcutLantern of Last Echoes
            • shortcutThuld’s Pattern Awl
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • narrativeHalven's Darkwood
          • mapReiver's Right Sketch (Unmarked)
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
            • mapStorehouse Battlemap
            • mapStorehouse Battlemap 2
            • pageDerrin Hale's Abandoned Satchel
            • letterDerrin Hale's Letter
            • treasureDerrin's Effects
          • pageWorkers Escape
          • encounterE8Smithy
            • narrativeMain
            • letterDarkwood Note
          • pageGM Notes for Party of 5, 2nd Level
          • encounterE9Stables
            • narrativeMain
          • pageFive Relics of Reiver's Right
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • mapSawpit/Sawyard Battlemap
            • mapSawpit/Sawyard Battlemap Placement
            • monster block4× Infernal Rootling
            • monster blockInfernal Thornling
          • pageThe Long Dividend
          • encounterE11Carpentry Shed
            • narrativeMain
          • imageThe Long Dividend Image
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster block4× Animated Log Servant
            • mapLog Stacks Battlemap
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
            • mapCollapsed Tunnel Entrance to Lower Works
            • narrativeCollapsed Tunnel Entrance Notes
          • shopTallow's Odds and Ends
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • pageTraveling Merchant · The Long Dividend
          • encounterE15Watchtower
            • narrativeMain
            • letterFound Letter
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • subsceneSS1E18 - The Lower Works
            • narrativeMain
            • narrativeLower Works Overview
            • narrativeOverview
            • narrativeEncounter Scaling — 4 or 5 Level-2 PCs
            • encounterE1Concealed Entrance
              • narrativeMain
              • treasureLower Works Shift Key
            • mapThe Lower Works Map 2 Battlemap
            • encounterE2Access Ramp
              • narrativeMain
              • trapRunaway Ore Cart
            • mapThe Lower Works Map 2
            • encounterE3North Gallery
              • narrativeMain
              • imageE18-3 — North Gallery (GM Placements)
              • monster block2× Infernal Thornling
              • monster blockInfernal Rootling
              • sidebarRootling Reinforcement
            • encounterE4Ventilation Shaft
              • narrativeMain
              • trapVentilation-Shaft Collapse
              • treasureCrafter's Eyepiece
            • encounterE5Supply Depot
              • narrativeMain
              • treasureLower Works Emergency Cache
              • treasureStamped Supply Manifest
            • encounterE6Western Excavation
              • narrativeMain
              • monster block2× Barrow Clay Sentinel
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE7Flooded Passage
              • narrativeMain
              • monster block2× Blue-Ringed Octopus
              • sidebarFive-Character Adjustment
              • trapFlood Surge
            • encounterE8Workers' Quarters
              • narrativeMain
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
              • shortcutAmberglass Reagent Case
            • encounterE9Eastern Tunnels
              • narrativeMain
              • treasureAbandoned Survey Board
              • treasureHauling Crew's Pay Tin
            • encounterE10Deepest Dig
              • narrativeMain
              • treasureDeep Survey Ledger
              • treasureWarded Drill Core
              • treasureGolden Hand Transit Seal
              • shortcutAmberglass Reagent Case
            • encounterE11The Blightroot
              • narrativeMain
              • shortcutBlightroot
              • monster block2× Infernal Rootling
              • monster blockInfernal Thornling
              • treasureFresh Blightroot Sample
              • sidebarBlight Terminology
              • imageE18-10 & E18-11 — Tactical Map (GM Placements)
              • monster block2× Ort
              • monster blockImp
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • sceneS1Corven Vell's Hideout
          • narrativeOverview
          • narrativeHook from Reiver's Right
          • narrativeRunning the Hideout
          • narrativeSecurity & Consequences
          • narrativeFinal Discovery
          • subsceneSS1H1 — Entry Hall, Dining / Parlor, Sitting Room & Stair Hall
            • narrativeMain
            • trapVell's Courtesy Needle
            • monster block2× Guard Dog
            • monster block1× Kerse Dog Handler
            • challengeEnter Without Announcing Yourself
          • sidebarAlchemical Treasure
          • subsceneSS2H2 - Conservatory
            • narrativeMain
            • trapIrritant Mist Manifold
            • imageIrritant Mist Manifold
            • challengeRead the Garden
            • challengeBypass or Escape the Mist Manifold
          • mapCV Hideout Battlemap
          • subsceneSS3H3 - Preparation Laboratory
            • narrativeMain
            • trapVolatile Separation Bench
            • imageVolatile Separation Bench
          • mapCV Hideout
          • subsceneSS4H4 - Specimen Gallery
            • narrativeMain
            • trapCompromised Specimen Case
          • mapCV Hideout Sketch
          • subsceneSS5H5 - Study & Correspondence
            • narrativeMain
            • monster block2× Animated Armor
            • monster blockWrathful Armor
            • monster block2× Weak Animated Armor
            • challengeReconstruct the Private Ledger
          • subsceneSS6H6 - Lower Laboratory
            • narrativeMain
            • narrativeAfter the Fight
            • monster block3× Animated Panoply
            • challengeOpen the Comparative Laboratory Safely
          • subsceneSS7H7 - Comparative Laboratory
            • narrativeMain
            • itemCorven Vell's Comparative Assay Kit
            • trapArchive Purge
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • articleMacridi to Kerse by Boat
        • articleDruma — Dwarven Rivercraft
        • imageimage
        • imageimage
      • actA3The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • encounterE1Cedar Court Central Glade
            • narrativeMain
          • mapCedar Court Map
          • encounterE2Supply Stores
            • narrativeMain
            • shopCedar Court Supply Stores — Level 3–5 Quartermaster
            • shopThorn & Bough — The Dryads' Secret Counter (25 Items, L1–6)
          • encounterE3Watch Arbor
            • narrativeMain
          • encounterE4Dryad Grove
            • narrativeMain
          • encounterE5River Landing
            • narrativeMain
          • encounterE6Elder Cedar Grove
            • narrativeMain
          • encounterE7Canopy Walks
            • narrativeMain
          • encounterE8Council Ring
            • narrativeMain
          • encounterE9Shrine of the Forest
            • narrativeMain
        • sceneS3The Cedar Blightnode
          • narrativeMain
          • encounterE1Thornwatch Encampment
            • narrativeMain
            • checklistCedar Court — Watercourse & Blightseed Mission Objectives
            • articleThe Sweetwater Madness — Blight-Tainted Water
          • mapCedar Blightnode Battlemap 2
          • encounterE2Stonecup Spring
            • narrativeMain
            • monster block2× Fungus Leshy
            • monster block2× Deadly Fungus Leshy
          • mapCedar Blightnode Battlemap
          • encounterE3Moonpetal Tarn
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Moonpetal Tarn
            • monster blockVerdurous Ooze
            • monster blockGutter Ooze
          • encounterE4The Twin Oathstones
            • narrativeMain
            • trapTwin Oathstones — Linked Root Defenses (Two-Stage Hazard 2)
          • encounterE5The Circle of Seven Roots
            • narrativeMain
            • monster block2× Infernal Blight Stalker
          • encounterE6Briarwatch Thicket
            • narrativeMain
            • trapThornlash Lattice — Simple Hazard 2
            • monster blockAssassin Vine
            • monster blockGlimmervine
          • encounterE7Sunweave Meadow
            • narrativeMain
          • encounterE8Silverrun Crossing
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Silverrun Crossing
            • monster block5× River Devil
          • encounterE9Fernmirror Pool
            • narrativeMain
            • trapBlightseed Pod Burst — Simple Hazard 2
            • challengeWatercourse Neutralizer Placement — Fernmirror Pool
          • encounterE10Ashgold Glade
            • narrativeMain
            • trapGoldroot Fissure Flare — Simple Hazard 3
          • encounterE11Stagrest Clearing
            • narrativeMain
            • monster block2× Infernal Blight Reveler
          • encounterE12Brokenbough Meadow
            • narrativeMain
            • trapSwaying Cedar Deadfall
            • challengeIlyra Mossveil — Rescue & Intelligence
          • encounterE13Goldfen Mere
            • narrativeMain
            • trapBogroot Grasp — Simple Hazard 3
            • challengeNeutralizer Placement — Goldfen Mere
            • monster blockBogwid
          • encounterE14Whitebark Muster Ground
            • narrativeMain
            • handoutThe Four Seasons' Rest — Stone Inscription
            • challengeFour Seasons — Traveler's Chest Puzzle
            • treasureWhitebark Traveler's Chest — Old Wayfarer Cache
          • encounterE15The Heart of the Cedar Blight
            • narrativeMain
            • monster blockCedar Blight Node — Creature 5 (Boss)
            • challengeSever the Conduits — Expose the Heart
            • checklistCedar Blightnode Finale — GM Checklist
            • shortcutInfernal Thornling — Creature 1 (2 defenders)
            • imagePhase I — The Rootwardens
            • imagePhase II — The Exposed Seed
            • imagePhase III — Neutralize the Heart
        • sceneS4The Last Song Before the Road
          • narrativeMain — The Last Song Before the Road
          • monster blockThistlewhistle Reedhorn — Satyr Courier (Creature 3)
          • itemCedar Court — Fey Blight Relief Case (12 Doses)
      • actA4Court of Endless Revelry
      • actA5The Court of Seasons
        • narrativeStub Overview
      • actA6Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA7Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Petitetioner's Port
        • narrativeStub Overview
        • sceneS1Around Petitoner's Court
          • encounterE1Petitioner's Port
            • narrativeMain
          • encounterE2Cyneheard Imports
            • narrativeMain
          • mapPetitioner's Port Act
          • encounterE3Vhinigan's Haberdashery
            • narrativeMain
          • encounterE4Bracken & Bell Forge
            • narrativeMain
          • encounterE5The Sturdy Sword
            • narrativeMain
          • encounterE6Stillwater Remedies
            • narrativeMain
          • encounterE7The Wayfarer's Rest
            • narrativeMain
          • encounterE8The Iron Measure
            • narrativeMain
          • encounterE9Executive Seat
            • narrativeMain
          • encounterE10The Ninefold Athenaeum
            • narrativeMain
          • encounterE11The Measure & Mark
            • narrativeMain
          • encounterE12The Lantern Chapel
            • narrativeMain
          • encounterE13Petronax Villa
            • narrativeMain
        • sceneS2Alabastrine
          • narrativeMain
          • mapAlabastrine Map
        • articlePetitioner's Port Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
      • articleTreasure, Crafting Materials, and Reagents
      • letterSubject: Reiver’s Right — Halven Dorr Missing
      • mapThe Lower Works Battlemap
      • mapThe Lower Works Map
      • articleKerse Downtime 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
      • imageKerse 1
      • imageKerse 2
    • Trash
      • narrativeMain
      • subsceneSS1Companions
      • monster blockElite Fungus Leshy
      • monster block2× Infernal Treeling — Creature 2
      • monster block3× Infernal Blightseed Swarm — Creature 0
    • Inbox
      • mailFree Maps!
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailReiver’s Right Follow-Up: Kerse Preparations Underway
      • mailRegarding the Blackjacket Scout
      • mailPersonal Correspondence
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcBashi Dai
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcSkye Flamebelch
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcPC 1
    • NPCs
      • npcSella Varn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain
      • npcCorven Vellicus
        • narrativeCharacter Sheet
        • pageMain
      • npcThistlewhistle “Thistle” Reedhorn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain

Foreman Hendrik

Foreman Hendrik

HENDRICK, BLIGHT-OVERRUN FOREMAN CREATURE 2

[UNCOMMON] [MEDIUM] [FIEND] [HUMAN] [HUMANOID] [PLANT]

Foreman Hendrick was once the practical, hard-driving overseer of Reiver's Right. Now thick black roots have threaded through his muscles and broken through his skin, fed by a fragment of infernal blight embedded deep within his body. Oily sap leaks from splits along his arms and neck, while angular ember-red markings pulse beneath his flesh. Enough of Hendrick remains to wield his foreman's axe and recognize the camp around him, but the thing growing through him now directs his violence.


Perception +8; darkvision

Languages Common, Infernal; understands these languages, but his speech is incoherent: wet muttering, broken syllables, and strained sounds that never form a reliable answer

Skills Athletics +10, Intimidation +8, Labor Lore +8, Survival +8

Str +4, Dex +1, Con +4, Int +0, Wis +2, Cha +1


AC 18

Fort +10, Ref +6, Will +8

HP 42

Resistances fire 3

Weaknesses vitality 3


Speed 25 feet

Melee ◆ foreman's axe +11 (sweep), Damage 1d8+4 slashing plus infernal lignification

Melee ◆ blighted fist +11, Damage 1d6+4 bludgeoning plus 1 fire

Melee ◆ root lash +11 (reach 10 feet), Damage 1d6+4 bludgeoning


SPECIAL ABILITIES

Infernal Lignification [curse] [primal]

When Hendrick damages a creature with his foreman's axe, the target must attempt a DC 18 Fortitude save as black veins spread briefly from the wound and the surrounding flesh begins to stiffen.

Critical Success The creature is unaffected.

Success The creature takes a –5-foot status penalty to its Speeds until the start of its next turn.

Failure The creature takes a –5-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

Critical Failure As failure, but the Speed penalty is –10 feet and lasts for 1 minute. The creature can attempt a new DC 18 Fortitude save at the end of each of its turns, ending the effect on a success.

Hendrick's version of the blight is transmitted through the black sap coating his weapon and hands. Skin around the injury briefly hardens into woody fibers before the corruption recedes.


Seedshard Eruption ◆◆ [fire] [primal]

Frequency once per 1d4 rounds

Hendrick doubles over as the growth inside him pulses. Black roots tear through the floor, soil, or nearby wooden surfaces in a 10-foot emanation. Creatures other than Hendrick in the area attempt a DC 18 Reflex save.

Critical Success No damage.

Success Half damage.

Failure 1d6 piercing plus 1d6 fire damage.

Critical Failure Double damage and the creature falls prone.

The affected squares become difficult terrain until the start of Hendrick's next turn as smoking black roots coil across the ground.


Foreman's Fury ◆◆

Hendrick Strides up to his Speed and makes a foreman's axe Strike at any point during that movement. If the Strike hits, he can immediately attempt to Shove the target as a free action.

Hendrick uses the same Athletics modifier for this Shove and does not need a free hand. This movement does not prevent reactions normally triggered by movement.


Black Sap Reprisal ↻ [fire]

Trigger A creature within 5 feet deals slashing or piercing damage to Hendrick.

Effect The wound opens unnaturally wide and sprays hot black sap. The triggering creature must attempt a DC 17 Reflex save.

Critical Success Unaffected.

Success 1 fire damage.

Failure 1d4 fire damage.

Critical Failure 1d4 fire damage and the creature is dazzled until the end of its next turn as smoking sap strikes its face.


Moment of Recognition [mental]

Hendrick has not been completely erased. The first time a creature addresses him by name, shows him an object strongly connected to Reiver's Right, or speaks directly about the missing workers, Hendrick hesitates.

Hendrick must attempt a DC 18 Will save.

Critical Success The blight overwhelms the memory. Hendrick is unaffected.

Success Hendrick is off-guard until the start of his next turn.

Failure Hendrick is stunned 1 as he briefly regains awareness. His axe hand falters and his eyes briefly focus, but his attempted words collapse into incoherent muttering before the corruption reasserts control.

Critical Failure Hendrick is stunned 2 and briefly recognizes the characters as people rather than threats. His expression shows fear and a desperate effort to speak, but only tangled syllables and a choking rasp emerge. He cannot communicate a warning, name, location, or coherent account.

Hendrick attempts this save only once per encounter.


TACTICS

Hendrick initially fights like the experienced camp foreman he once was. He uses Foreman's Fury to drive characters away from doorways, desks, or other positions he appears instinctively determined to protect, then presses isolated targets with his axe.

Once two or more enemies surround him, he uses Seedshard Eruption to break their formation. He favors his axe against mobile targets so that Infernal Lignification can slow them.

Hendrick does not flee. When reduced below half his Hit Points, the roots within his body become visibly more active, pushing through his clothing and wrapping around his limbs as the buried fragment struggles to preserve its host.


GM NOTES

Role: Solo bruiser / story encounter.

Best use: Hendrick works well as a significant Creature 2 encounter for a 1st-level party, especially if the surrounding room provides cover and obstacles but no additional full-strength enemies.

Recognition: Hendrick should remain visibly identifiable beneath the transformation. His clothing, foreman's insignia, keys, or other personal effects can establish who he is even if the party has never met him.

Story clue: After Hendrick is defeated, examination reveals that the corruption is unusually concentrated around a single hardened growth embedded within his body. It resembles a fragment of the same infernal plant matter found elsewhere in Reiver's Right, but its presence here raises an immediate question: how did a piece of the blight get inside the foreman?

Do not answer that question in this encounter. The origin of the fragment should remain part of the investigation.

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Read-only syndicated snapshot · Syndicated Nov 7, 2026, 7:34 AM. Content updates when the author syndicates again in Adventure Maker.

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