The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 14, 2026, 12:46 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounts
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgari Estate
      • handoutDruma - Profit and Prophecy
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articleReiver's Right
      • handoutNew Macridi
      • monster blockInfernal Brightling
      • articleMacridi
      • handoutThe Blight of Reaver's Right
      • monster blockInfernal Blight Stalker
      • articleMacridi Blades
      • monster blockInfernal Blight Reveler
      • articleCourt of Endless Revelry
      • monster blockBrimorak Demon
      • articleMammon: The Argent Prince
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • handoutTakeaways from Karland's Sawmill
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster blockMudjaw Lurebloom
        • sceneS4The North Road
          • encounterE1e1
            • monster block8x Thralls
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch
          • mapReiver's Right Sketch (Unmarked)
          • mapReivers's Right Battlemap
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
          • encounterE3Central Yard
            • narrativeMain
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
          • encounterE7Storehouse
            • narrativeMain
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
          • encounterE13Log Chute & Hoist
            • narrativeMain
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5The Fate of Profit
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA6Act 5B — Tar Taargadth
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • handoutNew Macridi
      • monster blockZebub
    • Reference
      • handoutFanciful Inquiries
      • imageShining Lands 1
      • imageShining Lands 2
      • handoutThe Iron Root Apothecary
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
    • PCs
      • pcMilo Mireheart
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcGalio Sullus
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
      • pcVarda
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

The Palakar Forest & The Town of Macridi

The Palakar Forest & The Town of Macridi
A Comprehensive Gazetteer of the Region: History, Politics, Society, and Economy

The Palakar Forest

The mighty Palakar Forest spreads across Druma's center, having stoically endured the events of Earthfall and the ensuing dwarven occupation. A variety of fey dwell within the forest, with three distinct courts occupying unofficial subregions naturally carved from the Profit's Flow and Great Goldpan River. Only the Charcoal Wars of the distant Age of Anguish threatened the forest. Signs of the conflict remain visible deep beneath the fertile soil, with charred and burned husks of trees reminding outsiders not to trifle with Palakar's defenders.

The Oath of Everlasting Friendship: Long-term agreements with the three fey courts, known as the "Oath of Everlasting Friendship," ensure the town continues to thrive. By performing only the most conservative logging and agreeing to replant trees as directed, workers maintain surprisingly good relations with the nearby fey.

The Town of Macridi

The town of Macridi stands at the center of Palakar Forest at the confluence of the Great Goldpan River and Profit's Flow. Long held to be one of the oldest settled regions in Druma, archaeological digs have uncovered the remains of an ancient pre-Earthfall Kellid culture. The modern Macridi settlement is dedicated to three major endeavors: crafts, logging, and trading.

Demographic Data
Population 1,200 (1,020 humans, 64 dwarves, 116 others)
Government Autocracy
Alignment / Qualities LN large town; Insular, prosperous, strategic location
Notable NPCs Danum Karland (LN male human expert 2/ranger 4), Pheyess (N male elf sorcerer 5), Sorzmig Koob (CN female gnome rogue 3/sorcerer 1)
Base Value / Purchase Limit 2,800 gp / 15,000 gp
Spellcasting 5th
Assembly Institute: Silver filigree lines the outer walls of this utilitarian multi-level stone building. Inside, prophets and Blackjackets undergo intensive training together to anticipate needs and commands, learning opportunities, and unexpected pranks between capped fey and prophets.

The Fey Courts of the Palakar

Beyond the Druman settlement of Macridi are Palakar's three distinct fey courts. Permanent settlements are difficult to sustain due to misunderstandings, leaving mutually agreed-upon logging camps as the only accepted spaces beyond Macridi.

Fey Court Ruler / Notable Leader Primary Dominions Culture & Characteristics
Court of Endless Revelry Lacks centralized leadership Scattered bands across eastern Palakar The satyrs dwell in scattered, ever-moving party bands. Lacking leadership, movements are directed by drunken stumbles. Satyrs occasionally tumble down rivers or foolishly attempt to cross into other fey domains.
Court of Seasons Cyrella (CN female advanced nymph rogue 7) Southern Palakar glades, rushing water, and sturdy trees Reclusive but open to negotiations. Presiding mothers from nearly two dozen nymph families meet each season to discuss forest events and scandalous interactions with those who intrude upon southern Palakar.
Cedar Court Ryauhm (NG male advanced dryad druid 9) Deep northwestern Palakar Notable home of Palakar's dryad population, structured as a congregation of the oldest dryads' trees. The most reclusive of all the fey courts.
Ryauhm, the Forest's Memory: Ryauhm can trace his lineage back before Palakar existed. Under his influence, the dryads came together to join the Oath of Everlasting Friendship.

Outlying Locations & Sites of Interest

The dizzying tall trees of Palakar Forest conceal secrets dating back to Earthfall and before, with several notable landmarks marking its historical landscape.

Reiver's Right

Located on the river bluffs downriver from Macridi, Reiver's Right is a historic logging settlement named for an ancient Macridi Blade warlord. Roughly forty years ago, the camp was overrun by a malicious forest blight that transformed many of its inhabitants into trees and left the settlement abandoned.

The people of Macridi and the local fey eventually fought the blight together and destroyed its heart before it could spread farther through the Palakar. Reiver's Right was afterward declared unsafe and remained closed for decades.

The site was finally reopened about ten years ago, after officials concluded the old danger had passed.

Pulgari Estate

Deep within the Palakar Forest once stood the estate of Bridden Pulgari, a wealthy Macridi entrepreneur whose ambitions extended far beyond commerce. Pulgari constructed the secluded manor as a place to pursue occult studies and is said to have attempted contact with Mammon, the archdevil of wealth and avarice. Whatever occurred there left the estate ruined and an open portal to Hell beneath it.

Rumors hold that the gate archon Ambithas and the fey of the Palakar still patrol the area, driving back devils that periodically attempt to breach the portal. The fey are said to remain in contact with Ambithas, but no human in Macridi claims to have spoken with him.

As a result, the Pulgari Estate remains isolated, dangerous, and largely avoided.

Desolation Blade Mounds

Far southwest of Reiver's Right, beyond the southwestern edge of the Palakar Forest, the Desolation Blade Mounds rise from the more open lands south of the river. These auspicious mounds of hardened clay are ancient archaeological sites belonging to the pre-Earthfall Macridi Blade culture. Explorers and scholars frequently visit the mounds to study the region's early human history, often discovering carved stone markers bearing the ancient symbol of a pale hand and a blackened blade.

The Tearways

Throughout the Palakar Forest are rare disturbances known as Tearways—temporary ruptures in reality that open passages between the forest and the First World, the primal realm of the fey. Travelers who stumble into one can cross unknowingly and find themselves stranded beyond the mortal world until another passage appears. The fey of the Palakar have long understood these phenomena and traditionally kept their existence secret, fearing that outsiders—particularly ambitious Kalistocrats—might attempt to exploit them as permanent gateways to the First World.

The dryad Ryauhm eventually recognized that the Tearways were becoming more frequent and linked their appearance to increased logging and disturbance within the forest. This concern helped inspire the Oath of Everlasting Friendship, an agreement intended to restrain exploitation of the Palakar and preserve cooperation between its fey and mortal inhabitants. The Tearways remain one of the forest's oldest mysteries: unpredictable, dangerous, and a constant reminder that the boundary between the Palakar and the First World is far thinner than it appears.

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Read-only syndicated snapshot · Syndicated Sep 14, 2026, 12:46 AM. Content updates when the author syndicates again in Adventure Maker.

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