Runaway Ore Cart
Hazard 1[MECHANICAL] [TRAP]
Stealth DC 17 (trained).
Disable Thievery DC 16 to secure the chain; Crafting DC 15 to wedge the wheels; Athletics DC 18 to drag the cart against the stop.
AC 17; Fort +8, Ref +5; Hardness 5; HP 20 (BT 10).
Runaway Cart ↻ Trigger: a creature reaches the lower ramp or disturbs the cart. The cart races 60 feet. Creatures on the rails attempt DC 17 Reflex.
Critical Success Step clear. Success 1d8+3 bludgeoning and move to an adjacent square. Failure 2d8+3 and prone. Critical Failure double damage, prone, pushed 10 feet.
Reset None without hauling the cart back and repairing the brake.