Corven Vellicus

NPC

Corven Vellicus

Corven Vell — Level 4 Toxicologist

Pathfinder Player Core / Player Core 2 (Remaster) — Level 4 PC-style NPC build · wg-friendly/v1

Corven Vellicus
4
1
—

Hero Points — gain 1 at session start; spend 1 to reroll; spend all to avoid death.

GM NPC
Skilled Human · Medium · Human · Humanoid
Cultist: INT/DEX boosts; trained Occultism and Golden Hand Lore; Schooled in Secrets.
Alchemist 4 · Toxicologist research field · Intelligence key attribute · Kerse field consultant.

Attributes

Strength
+0
STR
Dexterity
+3
DEX
Constitution
+1
CON
Intelligence
+4
INT
Wisdom
+1
WIS
Charisma
+0
CHA

Hit Points

48
48
0
—
—

Shield

—
—
— / —

Defenses

21
+9
+11
+7
Untrained +0 · Trained 2+level · Expert 4+level · Master 6+level · Legendary 8+level
+7
Common, Infernal
25 ft

Skills

SkillTotalBreakdown
Acrobatics +3 Dex +3 · Untrained
Arcana +10 Int +4 · Trained +6
Athletics +0 Str +0 · Untrained
Crafting +12 Int +4 · Expert +8
Deception +6 Cha +0 · Trained +6
Diplomacy +0 Cha +0 · Untrained
Intimidation +0 Cha +0 · Untrained
Medicine +7 Wis +1 · Trained +6
Nature +7 Wis +1 · Trained +6
Occultism +10 Int +4 · Trained +6
Performance +0 Cha +0 · Untrained
Religion +1 Wis +1 · Untrained
Society +10 Int +4 · Trained +6
Stealth +9 Dex +3 · Trained +6
Survival +7 Wis +1 · Trained +6
Thievery +3 Dex +3 · Untrained
Golden Hand Lore +10 Int +4 · Trained +6
Herbalism Lore +10 Int +4 · Trained +6

Melee Strikes

WeaponAttackDamageNotes
Dagger+91d4 Pagile, finesse, versatile S
Fist+91d4 Bagile, finesse, nonlethal, unarmed
———

Ranged Strikes

WeaponAttackDamageNotes
Versatile Vial (moderate)+102d6 acid + 2 splashbomb, infused, splash, range 20 ft
Blowgun+91 Pagile, nonlethal, range 20 ft, reload 1; poison delivery
Trained: simple weapons, alchemical bombs, unarmed attacks
Trained: light armor, medium armor, unarmored defense
20 (Trained)

Ancestry and General Feats · Class Abilities

Pathfinder Player Core (Remaster) — Page Two

LvlAncestry and General FeatsClass Feats and Features
1Natural Ambition · Schooled in SecretsAlchemy · Toxicologist · Alchemical Familiar · Quick Bomber
2Natural MedicinePernicious Poison
3Toughness · Crafting -> Expert—
4Specialty Crafting (Alchemy)Efficient Alchemy
5——
6——
7——
8——
9——
10——
11——
12——
13——
14——
15——
16——
17——
18——
19——
20——

Feats & Features · WG Export feats[]

Feat or FeatureTypeRules Summary
Natural Ambition Ancestry Feat 1 Gain one additional 1st-level alchemist class feat.
Schooled in Secrets Background Skill Feat Use Occultism to Gather Information about secret societies and to Impersonate their members.
Alchemical Familiar Alchemist Feat 1 An alchemically created familiar assists Corven's laboratory and field work.
Quick Bomber Alchemist Feat 1 Draw or create a bomb and Strike with it in a single action.
Pernicious PoisonAlchemist Feat 2A Quick Alchemy poison with this additive deals poison damage equal to its level on a successful initial save.
Natural MedicineSkill Feat 2Use Nature instead of Medicine to Treat Wounds.
ToughnessGeneral Feat 3Increase maximum HP by level and reduce recovery check DC by 1.
Efficient AlchemyAlchemist Feat 4Advanced Alchemy creates 6 + INT modifier items per day; downtime batches are doubled.
Specialty Crafting (Alchemy)Skill Feat 4Gain a +1 circumstance bonus to Craft checks for the chosen specialty.

List every feat for WG export (ancestry, class, general, skill). Omit heritage-only names.

Spells

Pathfinder Player Core (Remaster) — Page Four · spells[]

None — Alchemist is not a spellcasting class
Noncaster
—
—
—
—

Cantrips

NameActionsRankPrepNotes
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Focus Spells

—
—
NameActions
——
——

Innate Spells

NameActionsFreq
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Spell Slots

Rk 1Rk 2Rk 3Rk 4Rk 5Rk 6Rk 7Rk 8Rk 9Rk 10
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Spells Remaining — fill remaining / total per rank.

Spells

NameActionsRankPrepNameActionsRankPrep
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Rituals

NameRankCostNameRankCost
——————

WG Export · spells[]

spells[].namespells[].rankspells[].source
— — —
— — —
— — —
— — —
— — —
— — —
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Non-casters: leave blank. Casters: rank cantrip or 1–10; source = UPPERCASE list name (e.g. WIZARD, DRUID, BARD, PSYCHIC, SORCERER) or alternate list (e.g. CLASS_DIVINE_FONT, WIZARD_FOCUS).

Notes notes

Corven Vell is a Kerse alchemist and Golden Hand consultant. Build basis: Human (Skilled Human), Cultist background, Alchemist 4, Toxicologist research field. Toxicologist field benefit lets him Activate an injury poison on a held weapon or ammunition in one action and allows his infused poison items to affect poison-immune creatures by dealing acid damage instead when appropriate. At level 4, Advanced Alchemy normally creates 4 + INT modifier infused consumables; Efficient Alchemy increases this to 6 + INT modifier, so Corven prepares 10 advanced-alchemy items per day. He also has 6 versatile vials (2 + INT modifier), regaining 2 vials per 10 minutes spent gathering reagents while below maximum. Recommended formula book: arsenic, giant centipede venom, lethargy poison, spider venom, antidote, antiplague, minor elixir of life, smoke ball, acid flask, bottled lightning, glue bomb, and cognitive mutagen. Typical gear: studded leather armor, dagger, blowgun with darts, alchemist's toolkit, formula book, specimen vials, waxed gloves, and Golden Hand correspondence. No spellcasting.

Layout from Pathfinder Player Core Character Sheet (Remaster) (Paizo) · wg-friendly/v1