The Cedar Court Supply Stores
The Rootbound Quartermaster · Extensive PF2e Remaster Stock · Levels 3–5
Beneath bark-shelved roofs, dryad stewards and fey wardens maintain a remarkably complete expedition depot. The stores serve Cedar Court scouts, forest healers, rangers and trusted visitors. Trail goods stand beside controlled cases of magic items, runestones and carefully labeled alchemical vials.
Shopping rules: Standard listed prices are per unit. Stock is the quantity currently on hand; no discount or free magic purchases are assumed. Common items are freely available to allies in good standing. Uncommon items require the quartermaster's permission. Spell scrolls and wands must still follow normal PF2e spell and tradition rules. Finished weapons are priced as listed, subject to GM-approved base-weapon choices.
The store is optimized for characters of levels 3–5 while retaining plentiful level 0–2 basics. Its level-5 magic items are deliberately expensive and limited: inventory availability does not grant extra party wealth or bypass Remaster treasure guidelines. Prices are standard catalog amounts; all blight-related preparations below are campaign-specific, not interchangeable with ordinary antidote or antiplague.
Healing, Disease & Recovery (10 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Healing Potion (Minor) | 1 | 4 gp | 12 | Magical emergency healing |
| Healing Potion (Lesser) | 3 | 12 gp | 10 | Improved magical healing |
| Elixir of Life (Minor) | 1 | 3 gp | 18 | Alchemical healing |
| Elixir of Life (Lesser) | 5 | 30 gp | 7 | Stronger alchemical healing |
| Soothing Tonic (Lesser) | 2 | 7 gp | 8 | Alchemical recovery over time |
| Soothing Tonic (Moderate) | 5 | 28 gp | 5 | Stronger restorative tonic |
| Antidote (Lesser) | 1 | 3 gp | 12 | Protection against ordinary poisons; not a blight cure |
| Antiplague (Lesser) | 1 | 3 gp | 12 | Protection against ordinary diseases; not a blight cure |
| Healer's Toolkit | — | 5 gp | 8 | Standard field medicine |
| Healer's Toolkit (Expanded) | 3 | 50 gp | 3 | Specialist healer's tools; +1 item bonus on relevant checks |
Alchemical Elixirs & Mutagens (15 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Darkvision Elixir (Lesser) | 2 | 6 gp | 8 | Vision in darkness |
| Darkvision Elixir (Moderate) | 4 | 11 gp | 7 | Longer-lasting darkvision |
| Cat's Eye Elixir | 2 | 7 gp | 7 | Helps overcome concealment |
| Mistform Elixir (Lesser) | 4 | 18 gp | 6 | Protective shroud of mist |
| Cheetah's Elixir (Lesser) | 1 | 3 gp | 12 | Brief speed boost |
| Cheetah's Elixir (Moderate) | 5 | 25 gp | 5 | Longer-lasting speed boost |
| Bravo's Brew (Lesser) | 2 | 7 gp | 8 | Steady courage |
| Bestial Mutagen (Lesser) | 1 | 4 gp | 8 | Close-combat transformation |
| Bestial Mutagen (Moderate) | 3 | 12 gp | 6 | Stronger bestial mutagen |
| Juggernaut Mutagen (Lesser) | 1 | 4 gp | 8 | Physical resilience, with mutagen drawback |
| Juggernaut Mutagen (Moderate) | 3 | 12 gp | 6 | Stronger juggernaut mutagen |
| Quicksilver Mutagen (Lesser) | 1 | 4 gp | 8 | Agility, with mutagen drawback |
| Quicksilver Mutagen (Moderate) | 3 | 12 gp | 6 | Stronger quicksilver mutagen |
| Energy Mutagen (Lesser) | 1 | 4 gp | 8 | Choose energy type when purchased |
| Energy Mutagen (Moderate) | 3 | 12 gp | 6 | Moderate energy mutagen; choose type |
Alchemical Bombs & Field Control (10 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Alchemist's Fire (Lesser) | 1 | 3 gp | 12 | Fire bomb |
| Alchemist's Fire (Moderate) | 3 | 10 gp | 10 | More potent fire bomb |
| Acid Flask (Lesser) | 1 | 3 gp | 12 | Acid bomb |
| Acid Flask (Moderate) | 3 | 10 gp | 10 | More potent acid bomb |
| Bottled Lightning (Lesser) | 1 | 3 gp | 12 | Electricity bomb |
| Bottled Lightning (Moderate) | 3 | 10 gp | 10 | More potent electricity bomb |
| Frost Vial (Lesser) | 1 | 3 gp | 10 | Cold bomb |
| Frost Vial (Moderate) | 3 | 10 gp | 8 | More potent cold bomb |
| Glue Bomb (Lesser) | 1 | 3 gp | 10 | Sticky hindrance; Remaster name |
| Glue Bomb (Moderate) | 3 | 10 gp | 8 | Improved entangling bomb |
Potions, Oils & Talismans (8 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Potion of Water Breathing | 3 | 11 gp | 8 | Useful when investigating corrupted waterways |
| Potion of Leaping | 5 | 21 gp | 5 | Cross gaps and obstacles |
| Potion of Disguise (Lesser) | 5 | 30 gp | 3 | Temporary disguise |
| Potion of Emergency Escape | 1 | 3 gp | 10 | Emergency retreat |
| Invisibility Potion | 4 | 20 gp | 3 | Uncommon; steward approval required |
| Oil of Potency | 2 | 7 gp | 8 | Temporary magical enhancement |
| Feather Step Stone | 3 | 8 gp | 12 | One-use talisman for difficult footing |
| Snapleaf | 3 | 9 gp | 10 | Emergency protective talisman |
Runes, Weapons & Permanent Magic (15 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Weapon Potency (+1) | 2 | 35 gp | 5 | Weapon fundamental rune |
| Striking | 4 | 65 gp | 4 | Weapon fundamental rune |
| Armor Potency (+1) | 5 | 160 gp | 2 | Armor fundamental rune |
| Reinforcing Rune (Minor) | 4 | 75 gp | 3 | Shield reinforcing rune |
| Magic Weapon (+1 Striking) | 4 | 100 gp | 3 | Finished weapon; choose an available standard weapon |
| Handwraps of Mighty Blows (+1 striking) | 4 | 100 gp | 2 | For unarmed Strikes |
| Spacious Pouch (Type I) | 4 | 75 gp | 3 | Extra-dimensional gear storage |
| Healer's Gloves | 4 | 80 gp | 3 | Medicine-focused magic gloves |
| Staff of Healing | 4 | 90 gp | 2 | Common healing staff |
| Bracelet of Dashing | 3 | 58 gp | 2 | Speed-focused worn magic |
| Pendant of the Occult | 3 | 60 gp | 2 | Occult magic accessory |
| Lifting Belt | 4 | 80 gp | 2 | Strength-focused belt |
| Alchemist Goggles | 4 | 100 gp | 2 | Alchemical specialist gear |
| Tracker's Goggles | 3 | 60 gp | 2 | Tracking and scouting magic |
| Obsidian Goggles | 5 | 150 gp | 1 | Specialist exploration goggles |
Scrolls, Wands & Spellcasting (5 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| 1st-rank Scroll | 1 | 4 gp | 20 | Select a common rank-1 spell from a tradition sold by the Court |
| 2nd-rank Scroll | 3 | 12 gp | 18 | Select a common rank-2 spell; strong selection of primal healing and utility |
| 3rd-rank Scroll | 5 | 30 gp | 10 | Select a common rank-3 spell; limited individual duplicates |
| Magic Wand (1st-rank Spell) | 3 | 60 gp | 7 | Select a common rank-1 spell; primal stock emphasized |
| Magic Wand (2nd-rank Spell) | 5 | 160 gp | 4 | Select a common rank-2 spell; primal stock emphasized |
Field Gear & Wilderness Essentials (26 listings)
| Item | Level | Price | Stock | Notes |
|---|---|---|---|---|
| Adventurer's Pack | — | 1 gp, 5 sp | 10 | Ready-to-go expedition pack |
| Backpack | — | 1 sp | 15 | Dry cedar-weave pack |
| Bedroll | — | 2 cp | 20 | Folded wool and leaf-fiber |
| Rations | — | 4 sp | 50 | Each unit: seven days of dry food |
| Waterskin | — | 5 cp | 30 | Fresh-water container |
| Rope | — | 5 sp | 20 | 50 feet |
| Climbing Kit | — | 5 sp | 10 | Climbing tools |
| Grappling Hook | — | 1 sp | 12 | For rope rigging |
| Crowbar | — | 5 sp | 8 | Tool for forcing objects |
| Compass | — | 1 gp | 8 | Trail navigation |
| Lantern | — | 7 sp | 10 | Hooded lantern |
| Flint and Steel | — | 5 cp | 20 | Fire-starting equipment |
| Torch | — | 1 cp | 50 | One torch |
| Oil | — | 1 cp | 40 | One pint of lamp oil |
| Tent | — | 8 sp | 10 | Pup tent |
| Tent | — | 5 gp | 5 | Four-person tent |
| Cookware | — | 1 gp | 10 | Camp cooking set |
| Fishing Tackle | — | 8 sp | 7 | Wilderness fishing |
| Healer's Toolkit | — | 5 gp | 8 | Additional standard kits kept with field gear |
| Alchemist's Toolkit | — | 3 gp | 5 | Portable alchemical tools |
| Repair Toolkit | — | 2 gp | 7 | Repair and maintenance |
| Artisan's Toolkit | — | 4 gp | 5 | General fabrication |
| Thieves' Toolkit | — | 3 gp | 4 | Lock and trap work |
| Disguise Kit | — | 2 gp | 4 | Standard kit |
| Writing Set | — | 1 gp | 8 | Ink, pen and paper |
| Spyglass | — | 20 gp | 3 | Long-range observation |
Cedar Court Emergency Relief Cache — Not for Retail Sale
Separate court-issued expedition supplies · Campaign-specific
| Preparation | Availability | Purpose / limits |
|---|---|---|
| Blight-Affliction Antidote (campaign item) | Sealed relief crates; issued for the Court of Endless Revelry mission | For affected living creatures, including the infected satyrs; does not clean drinking water or destroy rooted seedlings. Follow the campaign's specific treatment procedure. |
| Water-Purification Treatment (campaign item) | Separate, steward-controlled supply | For tainted water sources. Water may still appear and taste appealing before treatment; this is not a cure for infected creatures and cannot neutralize a root node. |
| Infernal Seed Neutralizer (campaign item) | Sealed specialist vials; issued only by the Cedar Court | For destroying blight seedlings when directly applied to an exposed node; not a potable remedy or substitute for healing. |
A practical dryad steward supervises the racks and can assemble five-character travel kits for the road to the Court of Endless Revelry. The Cedar Court supplies the blight-affliction antidote needed for that mission from its emergency relief cache, without treating those supplies as saleable treasure. Choose the exact number of mission doses from the number of infected satyrs; record their issue and return. Water treatments and seed neutralizer must be separately authorized and packed. For purchases, subtract each unit sold from the Stock column; replenish only after a new shipment or court resupply.
Wanderer's Guide rules links are attached to the catalog item names where a matching rules record is available; campaign-only medicines remain explicitly homebrew.