The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 14, 2026, 12:46 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounts
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgari Estate
      • handoutDruma - Profit and Prophecy
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articleReiver's Right
      • handoutNew Macridi
      • monster blockInfernal Brightling
      • articleMacridi
      • handoutThe Blight of Reaver's Right
      • monster blockInfernal Blight Stalker
      • articleMacridi Blades
      • monster blockInfernal Blight Reveler
      • articleCourt of Endless Revelry
      • monster blockBrimorak Demon
      • articleMammon: The Argent Prince
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • handoutTakeaways from Karland's Sawmill
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster blockMudjaw Lurebloom
        • sceneS4The North Road
          • encounterE1e1
            • monster block8x Thralls
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • mapReiver's Right Sketch
          • mapReiver's Right Sketch (Unmarked)
          • mapReivers's Right Battlemap
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
          • encounterE3Central Yard
            • narrativeMain
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
          • encounterE7Storehouse
            • narrativeMain
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
          • encounterE13Log Chute & Hoist
            • narrativeMain
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5The Fate of Profit
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA6Act 5B — Tar Taargadth
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • handoutNew Macridi
      • monster blockZebub
    • Reference
      • handoutFanciful Inquiries
      • imageShining Lands 1
      • imageShining Lands 2
      • handoutThe Iron Root Apothecary
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
    • PCs
      • pcMilo Mireheart
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcGalio Sullus
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
      • pcVarda
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Meeting Danum Karland Challenges

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Sawmill Challenges

Challenge 1: Examine the Blighted Timber

Karland has set aside several affected pieces for examination. From the outside, the logs appear healthy. Only fresh cuts reveal dark streaks and thick black sap running through otherwise sound wood.

A character can examine the timber to determine what the corruption reveals about the trees before they were felled. Other characters can Aid when appropriate.

Check Nature DC 16, Crafting DC 17, or Forestry Lore DC 14
Critical Success The corruption was already spreading through the tree while it was alive. The surrounding wood remains strong and healthy-looking, with no ordinary rot, boring insects, or familiar tree disease capable of explaining the black sap. More importantly, the character notices that the darkened channels form a subtle but repeatable pattern beneath the bark and through the living grain. Having studied it closely, the party can recognize the same form of corruption if they encounter it again. Reward: Karland pays the party a 10 gp consulting bonus for the discovery. For the remainder of this investigation, the party automatically recognizes clearly visible examples of the same blight as related to the timber examined here, though determining its cause or source still requires appropriate investigation.
Success The black sap was present before the tree was felled. This is not contamination caused by river transport, storage, or the sawmill. Reward: Karland considers that conclusion useful enough to give the party a 5 gp voucher for the Watchmaker's Loft, redeemable toward tools, surveying gear, repairs, or other practical equipment for the expedition.
Failure The character confirms that something unusual has affected the timber but cannot determine when the corruption entered the wood.
Critical Failure The strange grain and oily residue provide no reliable explanation for how or when the damage occurred.

Challenge 2: Compare the Logging Records

Karland keeps careful records of where contracted crews cut timber. He has already noticed enough irregularity to become suspicious, but the characters can compare collection marks, crew assignments, cutting areas, and delivery dates to determine whether the affected logs share an obvious source.

Check Survival DC 16, Society DC 17, or Logging Lore DC 14
Critical Success The affected logs came from several clearly separated cutting areas and arrived through different crews and shipments. No single grove, logging crew, or shipment can explain them. Whatever is happening is not confined to one isolated cutting site. Reward: the character produces a concise list of the affected cutting areas, collection marks, and delivery dates. Karland gives the notes to the party; presenting them at Fanciful Inquiries or the Veridical Scriptorium grants a +1 circumstance bonus to one relevant check made to investigate the pattern or compare it against maps or records.
Success The character confirms that the affected timber originated from more than one logging area. The problem cannot be traced to a single crew or shipment. Reward: Karland copies the relevant cutting locations and collection marks for the party, giving them concrete locations to compare against maps and other records elsewhere in Old Macridi.
Failure The records are too dense and scattered to establish anything beyond Karland's existing suspicion.
Critical Failure The character cannot identify a reliable geographic or commercial pattern in the available records.

Challenge 3: Negotiate the Contract Terms

Primary Check Diplomacy or Society DC 17, or Mercantile Lore DC 15

The party can negotiate for additional compensation by emphasizing the uncertainty of the mission, the disappearance of the Reiver's Right workforce, and the possibility that they are entering an unknown wilderness hazard.

Critical Success Karland respects the party's argument. He increases the advance from 30 gp to 40 gp and adds a 20 gp hazard bonus to the completion payment if they return with useful evidence from Reiver's Right.
Success Karland agrees that the job carries unusual risk and increases the advance from 30 gp to 40 gp. The 200 gp completion bounty remains unchanged.
Failure Karland stands by the original contract: 30 gp in advance and 200 gp upon successful completion.
Critical Failure Karland finds the argument unconvincing and refuses to renegotiate, but he does not withdraw or reduce the original offer.

Challenge 4: Question Karland About Reiver's Right

Primary Check History or Society DC 17, or Reiver's Right Lore DC 15

The party can question Karland about what he remembers of Reiver's Right and its return to operation. Karland knows the commercial history better than the legal details, and he is careful not to pretend otherwise.

Critical Success Karland recalls that Reiver's Right remained unused for years before being reopened roughly a decade ago with substantial outside financing associated with wealthy interests from Kerse. The legal arrangements surrounding the camp have changed since then, and Karland cannot confidently identify who ultimately controls it today. He strongly recommends examining the ownership records and agreements at the Veridical Scriptorium. Reward: Karland remembers the approximate reopening date and the name of one commercial concern associated with the original financing. The party can use those details to narrow the Scriptorium search, gaining a +1 circumstance bonus to the first relevant Society, Legal Lore, Mercantile Lore, or research check concerning Reiver's Right's recent ownership.
Success Karland explains that Reiver's Right was reopened roughly a decade ago after a long closure and that outside money was involved. He does not know the present ownership structure and directs the party to the Veridical Scriptorium for the actual records. Reward: knowing the approximate reopening period gives the party a clear starting point when searching the Scriptorium's records and avoids wasting time on the site's much older history.
Failure Karland can provide little beyond the camp's recent commercial history. For anything involving ownership, contracts, or the site's earlier agreements, he recommends the Veridical Scriptorium.
Critical Failure The conversation turns up several contradictory stories about the old camp, but Karland warns the party that he would not trust any of them without checking the written records.
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Read-only syndicated snapshot · Syndicated Sep 14, 2026, 12:46 AM. Content updates when the author syndicates again in Adventure Maker.

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