Thorn & Bough — The Dryads' Secret Counter
The Heartwood Curios · 25 distinct listings · PF2e Levels 1–6 · 21 published / 4 homebrew
Beyond the quartermaster's broad shelves, a curtain of ivy parts without being touched. Here the living cedar itself forms cupboards and counters. A dryad with amber-bright eyes offers a fan of thorn-bound arrows, a shield plaited from unbroken roots, and little flowers sleeping inside glass nuts. “The forest provides,” she says. “But it asks that you choose wisely.”
Shopkeeper: Vaelith Amberbough, dryad artisan and keeper of the living-stock ledger. This small enchanted counter is separate from the Cedar Court's ordinary field quartermaster. Every listed object is a single sellable item type; stock is the number on hand, and listed prices are per item. Published items use their PF2e rules unchanged; each receives a cedar, thorn, moss, amber, or blossom appearance without a mechanical alteration. The four exclusive handcrafts below are marked custom.
Uncommon or rare stock is offered only to trusted visitors at the dryad's discretion. Rarity is not automatically reduced by selling it here. Magic tattoos require normal application; armor, shields, spellhearts, catalysts, snares, staves and ammunition retain all standard requirements and activation rules. A level-6 item is displayed as an expensive, scarce aspiration, not promised treasure for a level-2 party. No item in this shop cures infernal blight, purifies blight-tainted drinking water, or destroys a planted infernal seed. Those three campaign treatments remain distinct.
Living Weapons, Thorns & Field Control (5 listings)
| Item | Level | Price | Stock | Rarity | Dryad presentation / function |
|---|---|---|---|---|---|
| Three Peaked Tree (Melee/Ranged) | 1 | 12 gp | 2 | uncommon | Elven transforming trident, grown from pale heartwood. |
| Vine Arrow | 3 | 10 gp | 12 | common | Leaf-shafted magical ammunition that coils around its target. |
| Grasping Tree | 3 | 9 gp | 4 | uncommon | Snare of living branches for guarding a woodland trail. |
| Thorn Triad | 4 | 90 gp | 2 | common | Three-thorn spellheart, mounted in a carved cedar badge. |
| Vine Baton | 5 | 160 gp | 2 | common | Vine-etched wooden baton that responds to its wielder. |
Living Armor, Shields & Cloaks (5 listings)
| Item | Level | Price | Stock | Rarity | Dryad presentation / function |
|---|---|---|---|---|---|
| Traveler's Cloak | 1 | 7 gp | 4 | uncommon | Rain-green cape stitched with broad waxed leaves. |
| Wovenwood Shield (Minor) | 4 | 85 gp | 2 | uncommon | Dense living-looking wovenwood; Hardness 5, 40 HP. |
| Living Leaf Weave | 5 | 160 gp | 2 | common | Alchemical leaf armor activated with a loaded elixir of life. |
| Underbrush Cloak | 5 | 90 gp | 3 | common | Woodland camouflage and a daily path through plant growth. |
| Broadleaf Shield | 6 | 225 gp | 1 | common | A magical broad-leaf shield for a Cedar Court defender. |
Petals, Pollen, Medicine & Seeds (8 listings)
| Item | Level | Price | Stock | Rarity | Dryad presentation / function |
|---|---|---|---|---|---|
| One-Hour Flower | 1 | 4 gp | 8 | rare | A seed that blooms dramatically for fleeting courtly ceremonies. |
| Seed Pod of Rooted Wisdom | 2 | 7 gp | 5 | uncommon | A three-seeded fruit with brief magical benefits. |
| Captivating Rosebud | 3 | 10 gp | 6 | uncommon | Enchanted fragrance used to draw attention away from its bearer. |
| Burglar's Rosebud | 3 | 10 gp | 4 | uncommon | An unusual rosebud catalyst from the wildwood. |
| Lesser Irritating Seedpod | 3 | 11 gp | 6 | uncommon | Pollen-bearing catalyst to empower a mist spell. |
| Oak Potion | 4 | 15 gp | 8 | common | Bitter sap draft granting 2nd-rank oaken resilience. |
| Yarrow-Root Bandage | 4 | 12 gp | 10 | common | Medicinal root bandages for life-threatening bleeding. |
| Verdant Poultice | 5 | 27 gp | 4 | uncommon | Herbal field preparation; not an infernal-blight antidote. |
Greater Grove Wonders (3 listings)
| Item | Level | Price | Stock | Rarity | Dryad presentation / function |
|---|---|---|---|---|---|
| Wildwood Ink | 4 | 80 gp | 2 | common | Leaf-and-vine magical tattoo ink worked into the skin. |
| Feather Token (Tree) | 6 | 38 gp | 5 | common | Plant it to grow a full-sized tree in an instant. |
| Verdant Staff | 6 | 225 gp | 2 | common | Primal staff of living oak, flora and wood-working spells. |
Exclusive Dryad Handcrafts — Homebrew (4 listings)
| Item | Level | Price | Stock | Rarity | Dryad presentation / function |
|---|---|---|---|---|---|
| Dewpetal Token (custom) | 1 | 4 gp | 10 | custom | One-use flower that sharpens a single Nature recollection. |
| Whistlethorn Seed (custom) | 2 | 7 gp | 8 | custom | A decoy seed that sings like a woodland bird. |
| Grovewhisper Pendant (custom) | 3 | 60 gp | 2 | custom | Bark-and-amber pendant for speaking courteously with fey. |
| Shelterseed Acorn (custom) | 4 | 15 gp | 5 | custom | A seed that grows a temporary weatherproof bower. |
Rules for the Four Cedar Court Originals
Dewpetal Token · Item 1 · 4 gp
Custom · Magical · Primal · Consumable (negligible Bulk). Activate [one-action] (manipulate): Crush the pearl-blue blossom in your fingers. Within the next 10 minutes, you gain a +1 item bonus on your next Nature check to Recall Knowledge about a plant or fey creature; the effect then ends. One use.
Whistlethorn Seed · Item 2 · 7 gp
Custom · Magical · Primal · Consumable · Auditory (negligible Bulk). Activate [one-action] (manipulate): Throw the thorned seed to an unoccupied space within 30 feet. For 1 minute, it produces a realistic birdcall audible within 60 feet. A creature examining the seed can identify the trick with a DC 16 Perception check; the sound conveys no words and grants no automatic Stealth success. One use.
Grovewhisper Pendant · Item 3 · 60 gp
Custom · Magical · Primal · Invested · Worn (negligible Bulk). A smooth amber drop set in living bark. While invested, it grants a +1 item bonus to Diplomacy checks to Make an Impression on fey or plant creatures with whom you can communicate. It does not grant a language or the ability to speak to otherwise non-speaking plants.
Shelterseed Acorn · Item 4 · 15 gp
Custom · Magical · Primal · Consumable (light Bulk). Activate [two-actions] (manipulate): Plant the acorn in ordinary soil. After 10 minutes it grows a leafy, rainproof bower large enough for four Medium creatures to rest inside. It lasts 8 hours or until deliberately uprooted. The bower is visibly magical and offers no combat cover, concealment, resistance, or protection from hostile creatures. One use.
GM stock note: The dryads can also barter for a promise to protect a grove, but the stated coin prices apply unless the GM explicitly substitutes a favor. Do not grant the four homebrew creations as official Wanderer's Guide rules entries.