Character Sheet
Corven Vell — Level 4 Toxicologist
Pathfinder Player Core / Player Core 2 (Remaster) — Level 4 PC-style NPC build · wg-friendly/v1
Hero Points — gain 1 at session start; spend 1 to reroll; spend all to avoid death.
Attributes
Hit Points
Shield
Defenses
Skills
| Skill | Total | Breakdown |
|---|---|---|
| Acrobatics | +3 | Dex +3 · Untrained |
| Arcana | +10 | Int +4 · Trained +6 |
| Athletics | +0 | Str +0 · Untrained |
| Crafting | +12 | Int +4 · Expert +8 |
| Deception | +6 | Cha +0 · Trained +6 |
| Diplomacy | +0 | Cha +0 · Untrained |
| Intimidation | +0 | Cha +0 · Untrained |
| Medicine | +7 | Wis +1 · Trained +6 |
| Nature | +7 | Wis +1 · Trained +6 |
| Occultism | +10 | Int +4 · Trained +6 |
| Performance | +0 | Cha +0 · Untrained |
| Religion | +1 | Wis +1 · Untrained |
| Society | +10 | Int +4 · Trained +6 |
| Stealth | +9 | Dex +3 · Trained +6 |
| Survival | +7 | Wis +1 · Trained +6 |
| Thievery | +3 | Dex +3 · Untrained |
| Golden Hand Lore | +10 | Int +4 · Trained +6 |
| Herbalism Lore | +10 | Int +4 · Trained +6 |
Melee Strikes
| Weapon | Attack | Damage | Notes |
|---|---|---|---|
| Dagger | +9 | 1d4 P | agile, finesse, versatile S |
| Fist | +9 | 1d4 B | agile, finesse, nonlethal, unarmed |
| — | — | — |
Ranged Strikes
| Weapon | Attack | Damage | Notes |
|---|---|---|---|
| Versatile Vial (moderate) | +10 | 2d6 acid + 2 splash | bomb, infused, splash, range 20 ft |
| Blowgun | +9 | 1 P | agile, nonlethal, range 20 ft, reload 1; poison delivery |
Ancestry and General Feats · Class Abilities
Pathfinder Player Core (Remaster) — Page Two
| Lvl | Ancestry and General Feats | Class Feats and Features |
|---|---|---|
| 1 | Natural Ambition · Schooled in Secrets | Alchemy · Toxicologist · Alchemical Familiar · Quick Bomber |
| 2 | Natural Medicine | Pernicious Poison |
| 3 | Toughness · Crafting -> Expert | — |
| 4 | Specialty Crafting (Alchemy) | Efficient Alchemy |
| 5 | — | — |
| 6 | — | — |
| 7 | — | — |
| 8 | — | — |
| 9 | — | — |
| 10 | — | — |
| 11 | — | — |
| 12 | — | — |
| 13 | — | — |
| 14 | — | — |
| 15 | — | — |
| 16 | — | — |
| 17 | — | — |
| 18 | — | — |
| 19 | — | — |
| 20 | — | — |
Feats & Features · WG Export feats[]
| Feat or Feature | Type | Rules Summary |
|---|---|---|
| Natural Ambition | Ancestry Feat 1 | Gain one additional 1st-level alchemist class feat. |
| Schooled in Secrets | Background Skill Feat | Use Occultism to Gather Information about secret societies and to Impersonate their members. |
| Alchemical Familiar | Alchemist Feat 1 | An alchemically created familiar assists Corven's laboratory and field work. |
| Quick Bomber | Alchemist Feat 1 | Draw or create a bomb and Strike with it in a single action. |
| Pernicious Poison | Alchemist Feat 2 | A Quick Alchemy poison with this additive deals poison damage equal to its level on a successful initial save. |
| Natural Medicine | Skill Feat 2 | Use Nature instead of Medicine to Treat Wounds. |
| Toughness | General Feat 3 | Increase maximum HP by level and reduce recovery check DC by 1. |
| Efficient Alchemy | Alchemist Feat 4 | Advanced Alchemy creates 6 + INT modifier items per day; downtime batches are doubled. |
| Specialty Crafting (Alchemy) | Skill Feat 4 | Gain a +1 circumstance bonus to Craft checks for the chosen specialty. |
List every feat for WG export (ancestry, class, general, skill). Omit heritage-only names.
Spells
Pathfinder Player Core (Remaster) — Page Four · spells[]
Cantrips
| Name | Actions | Rank | Prep | Notes |
|---|---|---|---|---|
| — | — | — | — | — |
| — | — | — | — | — |
| — | — | — | — | — |
| — | — | — | — | — |
| — | — | — | — | — |
Focus Spells
| Name | Actions |
|---|---|
| — | — |
| — | — |
Innate Spells
| Name | Actions | Freq |
|---|---|---|
| — | — | — |
| — | — | — |
Spell Slots
| Rk 1 | Rk 2 | Rk 3 | Rk 4 | Rk 5 | Rk 6 | Rk 7 | Rk 8 | Rk 9 | Rk 10 |
|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — | — | — |
Spells Remaining — fill remaining / total per rank.
Spells
| Name | Actions | Rank | Prep | Name | Actions | Rank | Prep |
|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — |
| — | — | — | — | — | — | — | — |
| — | — | — | — | — | — | — | — |
Rituals
| Name | Rank | Cost | Name | Rank | Cost |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
WG Export · spells[]
| spells[].name | spells[].rank | spells[].source |
|---|---|---|
| — | — | — |
| — | — | — |
| — | — | — |
| — | — | — |
| — | — | — |
| — | — | — |
| — | — | — |
Non-casters: leave blank. Casters: rank cantrip or 1–10;
source = UPPERCASE list name (e.g. WIZARD, DRUID, BARD, PSYCHIC, SORCERER)
or alternate list (e.g. CLASS_DIVINE_FONT, WIZARD_FOCUS).
Notes notes
Corven Vell is a Kerse alchemist and Golden Hand consultant. Build basis: Human (Skilled Human), Cultist background, Alchemist 4, Toxicologist research field. Toxicologist field benefit lets him Activate an injury poison on a held weapon or ammunition in one action and allows his infused poison items to affect poison-immune creatures by dealing acid damage instead when appropriate. At level 4, Advanced Alchemy normally creates 4 + INT modifier infused consumables; Efficient Alchemy increases this to 6 + INT modifier, so Corven prepares 10 advanced-alchemy items per day. He also has 6 versatile vials (2 + INT modifier), regaining 2 vials per 10 minutes spent gathering reagents while below maximum. Recommended formula book: arsenic, giant centipede venom, lethargy poison, spider venom, antidote, antiplague, minor elixir of life, smoke ball, acid flask, bottled lightning, glue bomb, and cognitive mutagen. Typical gear: studded leather armor, dagger, blowgun with darts, alchemist's toolkit, formula book, specimen vials, waxed gloves, and Golden Hand correspondence. No spellcasting.
wg-friendly/v1