The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 23, 2026, 9:02 PM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • imageGolden Hand Stamp
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounds
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgar Estate v2
      • handoutDruma - Profit and Prophecy
      • mapNew Macridi (blocks)
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articlePulgari Estate
      • handoutNew Macridi
      • monster blockInfernal Rootling
      • articleReiver's Right
      • handoutThe Blight of 4719
      • monster blockInfernal Thornling
      • articleMacridi
      • monster blockInfernal Treeling
      • articleMacridi Blades
      • monster blockInfernal Blight Stalker
      • articleCourt of Endless Revelry
      • monster blockInfernal Blight Reveler
      • articleMammon: The Argent Prince
      • monster blockBrimorak Demon
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
      • monster blockForeman Hendrik
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster block3× Mudjaw Lurebloom
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • trapGatehouse Snapbow
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster blockInfernal Blightling
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • letterForeman Hendrick's Log Book
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • mapReiver's Right Sketch (Unmarked)
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • letterLeft for Anyone Who Comes After
          • pageWorkers Escape
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • monster blockInfernal Rootling
            • monster blockInfernal Thornling
            • mapSawpit/Sawyard Battlemap
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster blockAnimated Log Servant
            • mapimage
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • encounterE18The Lower Works
            • narrativeMain
            • mapThe Lower Works Map
            • mapThe Lower Works Battlemap
        • sceneS7Epilogue to Reiver's Right
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA6Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockInfernal Brightling
      • monster blockWood Wraith
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
      • pcSebastian Aegis
        • narrativeCharacter Sheet
        • pageMain
      • pcDregus Darkhide
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Foreman Hendrick's Log Book

Foreman Hendrick's Log Book

23 Erastus

Good cutting north of the road. Carver's crew brought in eleven sound trunks before midday and six more before rain. River running high enough to move the lot tomorrow if Sella's people arrive on time.

Smith wants another barrel of charcoal. Told him to make do until the next supply wagon. Lower crew broke two picks and bent a wedge again. I told Brannick I am not ordering new iron every time his men forget how to swing a hammer.


26 Erastus

Sent eight men to Lower Works after breakfast. Official sheet has them on retaining-wall repair. Keep it that way.

Another four braces requested. Carpenter says the dimensions are too short for anything we build topside. Told him he is paid to cut timber, not inspect where it goes.

No trouble otherwise.


2 Arodus

Good week. Mill taking everything we can send. Thirty-seven logs marked for Karland, nine held back for camp use.

Lower Works asked for more lamp oil again. Double the standing order next shipment. Add chain, two pulley blocks, drainage pipe, and another coil of heavy rope. Put them under site maintenance.

Too many questions being asked about oil consumption. Spread purchases between suppliers.


5 Arodus

Three men refused the night detail. Said there is knocking below even when nobody is working. Told them stone shifts and timber settles. One laughed. One crossed himself. One asked to be put back on river duty.

Reassigned all three. I need workers, not stories.


8 Arodus

Gray clay coming back on everything from below. Boots, carts, tool heads, even harness traces. Smith says it gets into joints and sockets and dries like mortar.

Had the bunkhouse floors scrubbed. No reason to have the whole camp tracking it around.


11 Arodus

Another section opened. Better progress than expected. Had carpenters increase production of the short sets. Same measurements as Batch 19. Braces, cribbing, wedges.

We are using more timber below than I was told we would. If anyone from Macridi asks, bluff reinforcement is taking longer than planned.


14 Arodus

First report of black sap. Orren thought he had cut himself until he saw it coming from the root. Root was twenty feet below ground where there should not have been a living root at all.

Told them to cut around it and continue.

That was probably a mistake.


15 Arodus

Two more roots today. Same black seep. Same red-gold lines under the bark. Men will not touch them bare-handed now.

Sent a message upriver requesting the consultant. Marked urgent.

No mention of roots in the ordinary dispatch.


18 Arodus

Consultant arrived before noon. Expensive coat, clean boots, too many cases. Asked for every sample we had before asking where he was sleeping.

He wants boiled water, sealed stores, nothing gathered locally, no river fish, no fresh greens. Cook thinks he is a lunatic.

I do not.


19 Arodus

Consultant spent six hours below. Came back pale and angry. Would not explain much in front of the men. Said the growth is not fungal and not any ordinary forest blight. Said we are to stop cutting affected roots until he understands what they are.

I asked if the work stops.

He said no.


21 Arodus

Night crew increased to twelve. Cook complained about the extra meals. Told her to keep a separate count and stop asking who eats them.

More shoring ordered for the eastern face. Another cart axle cracked hauling spoil uphill. Stablemaster says the horses hate the lower track now. One team refused it entirely and nearly overturned a cart trying to turn around.


23 Arodus

Tremor shortly after second bell. Not strong enough to damage the camp, but enough to shake dust from the rafters in my office.

Lower crew reported a support set twisted out of square. No collapse. One worker missing after the count. They insist he was with them before the tremor.

Searched until dawn. Nothing.


24 Arodus

Found black residue on the missing man's gloves in his bunk. His boots are still there. Purse too.

Told everyone he was reassigned.

I am tired of lying badly.


25 Arodus

Consultant says the roots are spreading toward the excavation rather than away from it. I asked what that means. He said he does not know. Then he packed three more samples into leaded jars and told me not to touch them.

He keeps asking about the deepest cut and the original survey bearings.

Whatever they sent us here to find, he believes we are close.


26 Arodus

Horses restless all night. Two kicked through their stall gates before dawn. Stablemaster found black sap on roots beneath the rear wall.

We have it topside now.

I ordered the affected ground covered and told everyone it was pitch spilled from the roofing barrels.


27 Arodus

Four sick from Lower Works. Burning skin. Bad dreams. One keeps saying something is moving under the floor. Another scratched his forearms bloody trying to get "the lines" out.

Consultant says isolate them.

No room to isolate anyone in this camp.


28 Arodus

Another tremor. Stronger. Clock stopped at 2:17.

Lower Works closed until I inspect it personally. No one goes below without my order. No carts past the bluff. Nonessential traffic restricted.

I have sent no message to Macridi yet.


Later — same day

Went below.

The eastern face is wrong. Roots where there were none yesterday. Black sap everywhere. Timber braces warm to the touch. One of the men said he heard breathing from inside the stone.

Consultant wants more time.

We do not have more time.


Final Entry

Something broke through the lower gallery. Men scattered. Could not get a proper count. Lamps went out first, then the shouting started.

I ordered everyone topside. Some never came. Others came back changed.

There is a piece of it in my arm. Small. Splinter-sized. I pulled at it and it moved deeper.

If anyone finds this book, the work below was never bluff stabilization.

Seal the Lower Works.

Do not cut the roots.

Do not burn them.

And if the Hand sends someone asking whether we reached the marked chamber—

tell them no.

— Hendrick

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