Wood Wraith

Wood Wraith
CREATURE 2
NE
Medium
Fey
Plant
Recall Knowledge — Nature: DC 16
Perception
+8; low-light vision, tremorsense 30 feet
Languages
Hallit, Sylvan (cannot speak intelligibly; wails in shrieks)
Skills
Acrobatics +6, Athletics +8, Intimidation +8, Nature +8, Stealth +7
Str +4,
Dex +2,
Con +3,
Int –1,
Wis +2,
Cha +2
AC 18;
Fort +9,
Ref +6,
Will +8
HP 45
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
Resistances
bludgeoning 3, piercing 3
Weaknesses
fire 5
Speed 25 feet
Melee
1
Blood-Antler Gore +10,
Damage 1d8+4 piercing plus 1d4 void
Melee
1
Root Lash +10 (reach 10 ft.),
Damage 1d6+4 bludgeoning plus Grab
Defoliating Shriek
2
(auditory, emotion, fear, mental)
The Wood Wraith emits an agonizing screech of splintering wood and dying timber.
All creatures within a 30-foot burst must attempt a DC 18 Will save.
The Wood Wraith cannot use Defoliating Shriek again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature becomes frightened 1.
Failure The creature becomes frightened 2 and sickened 1.
Critical Failure The creature becomes frightened 3 and fleeing for 1 round.
Critical Success The creature is unaffected.
Success The creature becomes frightened 1.
Failure The creature becomes frightened 2 and sickened 1.
Critical Failure The creature becomes frightened 3 and fleeing for 1 round.
Erupting Roots
2
(primal)
Thorny subterranean roots burst up in a 15-foot radius centered on a point
within 60 feet. The area becomes difficult terrain for 1 minute.
Creatures standing in the area when the roots erupt must succeed at a
DC 18 Reflex save or take 2d6 piercing damage and become immobilized
(DC 18 Escape).
Call the Dead Loggers
2
(primal)
Frequency once per encounter
Effect The Wood Wraith calls forth the weeping echoes of the loggers who died or vanished around the yard. Place 3 Dead Logger Echo tokens in unoccupied spaces within 30 feet of the Wood Wraith.
Level –1
HP 1
Space 1 square
Actions None
Attacks None
A Dead Logger Echo is automatically hit by attacks and automatically fails saving throws. Any damage destroys it.
Dead Logger Echoes are immune to bleed, death effects, disease, mental effects, and poison. They do not roll initiative and do not take turns.
A Dead Logger Echo can contribute to flanking as though it could make a melee unarmed Strike, but it cannot actually attack.
Haunted Labor. An Animated Log Servant adjacent to at least one Dead Logger Echo gains a +1 circumstance bonus to attack rolls. This bonus does not increase if multiple Logger Echoes are adjacent.
The echoes sob, drag spectral ropes, brace invisible loads, and mime the exhausted motions of cutting and hauling timber. They are not combatants; they are pieces of hostile battlefield terrain given temporary form.
Effect The Wood Wraith calls forth the weeping echoes of the loggers who died or vanished around the yard. Place 3 Dead Logger Echo tokens in unoccupied spaces within 30 feet of the Wood Wraith.
Dead Logger Echo
Each Dead Logger Echo is a stationary, thrall-style battlefield entity.
Level –1
HP 1
Space 1 square
Actions None
Attacks None
A Dead Logger Echo is automatically hit by attacks and automatically fails saving throws. Any damage destroys it.
Dead Logger Echoes are immune to bleed, death effects, disease, mental effects, and poison. They do not roll initiative and do not take turns.
A Dead Logger Echo can contribute to flanking as though it could make a melee unarmed Strike, but it cannot actually attack.
Haunted Labor. An Animated Log Servant adjacent to at least one Dead Logger Echo gains a +1 circumstance bonus to attack rolls. This bonus does not increase if multiple Logger Echoes are adjacent.
The echoes sob, drag spectral ropes, brace invisible loads, and mime the exhausted motions of cutting and hauling timber. They are not combatants; they are pieces of hostile battlefield terrain given temporary form.