Flood Surge
Hazard 1[ENVIRONMENTAL] [WATER]
Detection Perception DC 15 to notice rhythmic water rise and pressure in the drainage pipe.
Disable Crafting DC 16 to jam the damaged sluice; Athletics DC 18 to force the gate open before pressure builds.
Trigger A creature enters the central flooded channel after the sluice begins shuddering. Effect DC 17 Reflex: critical success unaffected; success 1d6 bludgeoning; failure 2d6 and pushed 10 feet; critical failure double damage, pushed 20 feet, and knocked prone.
Reset 10 minutes unless disabled.