Enter Without Announcing Yourself
PF2e · Entry Challenge
Enter Without Announcing Yourself
The ground-floor entrance is secured. Characters can pick the outer lock, bluff the dog handler, or force the door open. Choose a single appropriate approach; each uses its own check and DC.
Enter Without Announcing Yourself — Thievery
CheckThievery DC 17
Critical SuccessThe outer lock opens quietly and remains intact.
SuccessThe outer lock opens. The character can enter without forcing the door.
FailureThe outer lock remains closed.
Critical FailureThe lock remains closed, and an audible scrape from the mechanism may alert the nearby dogs.
Enter Without Announcing Yourself — Deception
CheckDeception DC 17
Critical SuccessThe handler accepts the explanation and allows the visitors inside without raising an alarm.
SuccessThe handler allows the visitors to enter but keeps a watchful eye on them.
FailureThe handler refuses entry and asks the visitors to leave.
Critical FailureThe handler recognizes the story as false and calls the dogs to his side.
Enter Without Announcing Yourself — Athletics
CheckAthletics DC 19
Critical SuccessThe door is forced open without breaking, but the noise alerts the occupants.
SuccessThe secured door is forced open and damaged. The occupants hear it.
FailureThe door remains secured. The noise may draw the handler's attention.
Critical FailureThe door remains secured, and the violent impact alerts the handler and guard dogs.