Player Reference - Lores
Player Reference — Lore
Specialized knowledge your character may be able to draw on during the adventure.
Lore represents knowledge gained from a profession, upbringing, culture, hobby, region, organization, or specialized field of study. If you think one of your Lore skills applies to something you encounter, mention it to the GM.
A particularly relevant Lore may sometimes be more useful than a broader skill such as Society, Nature, Religion, Arcana, or Crafting.
The examples below are only suggestions. Your character may have completely different Lore skills.
Regional & Travel Lore
| Lore | Examples |
|---|---|
| Druma Lore | Customs, settlements, commerce, institutions, and history. |
| Palakar Forest Lore | Terrain, trails, settlements, landmarks, and regional history. |
| Macridi Lore | Local people, businesses, history, and everyday life. |
| River Lore | River travel, currents, boats, landings, and hazards. |
| Forest Lore | Woodland terrain, natural signs, trails, and forest ecology. |
Trades & Professions
| Lore | Examples |
|---|---|
| Logging Lore | Logging crews, timber, equipment, hauling, and work practices. |
| Woodworking Lore | Wood quality, tool marks, joinery, lumber, and craftsmanship. |
| Mining Lore | Excavation, stonework, tunnels, shoring, and underground work. |
| Engineering Lore | Structures, machinery, mechanisms, drainage, and construction. |
| Smithing Lore | Metal tools, repairs, wear, chains, fittings, and forged goods. |
| Merchant Lore | Trade, prices, cargo, supplies, and business practices. |
| Accounting Lore | Ledgers, payroll, expenses, and bookkeeping. |
Nature & the Unusual
| Lore | Examples |
|---|---|
| Plant Lore | Plants, roots, seeds, growth, disease, and unusual specimens. |
| Herbalism Lore | Useful plants, remedies, preparations, and medicinal herbs. |
| Alchemical Lore | Reagents, mixtures, laboratories, and alchemical preparations. |
| Fey Lore | Fey creatures, customs, stories, bargains, and behavior. |
| Dwarf Lore | Dwarven history, craftsmanship, traditions, and architecture. |
Everyday Lore
| Lore | Examples |
|---|---|
| Cooking Lore | Meals, provisions, kitchens, ingredients, and food storage. |
| Fishing Lore | Fish, waterways, fishing equipment, and aquatic signs. |
| Architecture Lore | Buildings, construction methods, structural changes, and styles. |
| Games Lore | Cards, dice, gambling, competitions, and tavern games. |
Try your Lore. It does not have to solve an entire mystery. It might help you recognize an object, understand a work practice, identify something unusual, or notice a detail that another character would overlook.
If you have a Lore that seems relevant, ask the GM.