UncommonInvestedMagical
Price 30 gp
Usage worn (ornament); Bulk —
A braided circlet of copper wire, living moss, and a single green amber bead smells of wet bark.
Cedar Witness ◆
ACTIVATIONActivate 1 action (◆)
Frequency twice per day
Requirements You have invested and are wearing the circlet and can touch a living plant.
Effect Before the end of your turn, gain a +1 circumstance bonus to your next Nature check to Recall Knowledge about that plant, its condition, or the local environment it occupies.
Limitations It does not automatically reveal hidden creatures or speak for the plant.
PF2e · Druid class feat
Druid
Requirements You are a druid.
Item benefit While invested and worn by an eligible Druid, this item grants the named feat's benefits; they don't stack if already known.
Effect You can communicate with plants and fungi, though ordinary vegetation has limited perception, memory, and intelligence.
Limitations The feat does not make plants obey you or grant them senses they don't possess.
PF2e · Rank-1 cantrip
Item activation 2 actions; Frequency at will; Requirements wearing the invested item. No spellcasting feature is required.
CantripMagical
Traditions Arcane, Primal
Cast 2 actions ◆◆
Range / Area 30 feet
Duration instantaneous
Effect You conjure grasping vegetation toward a creature within range, attempting a spell attack to impede its movement as the spell describes.
The item casts this cantrip at rank 1 only, without automatic heightening. See the WG spell entry for full rules.
Special Investment is required. The feat benefit applies only to an eligible Druid. The custom activation does not grant additional actions or class resources beyond those explicitly described, and its two daily uses never refresh when the item changes hands. Spellcasting is not required for the item cantrip, but normal action, targeting, and cooldown restrictions still apply.
GM Placement A grateful Cedar Court envoy or the roots of a long-abandoned forest shrine.
Custom homebrew permanent item.