Corven Vell's Hideout — Upper Floor

H3 — Preparation Laboratory

The Working Heart of Corven's Legitimate Practice

Long stone-topped benches fill most of the room. Glass coils hang above spirit burners. Mortars, balances, clamps, drying racks, stoppered bottles, and neatly folded packets occupy precisely marked spaces.

Every drawer is labeled. Every knife is sharpened. Every bottle has a date.

Someone who loves organization almost as much as dangerous chemistry works here.

This is Corven's primary working laboratory and the richest immediate reward for an alchemist. Most of what is here is legitimate professional equipment rather than Golden Hand material.

Formula Cabinet

A locked cabinet contains copied procedures, revisions, and failed variants. A character trained in Crafting can sort usable formulas from experimental notes with 10 minutes of work.

Usable Formula Notes

The laboratory contains usable notes for antidote, antiplague, acid flask, bottled lightning, smoke ball, lethargy poison, giant centipede venom, and cognitive mutagen. Learning or copying them follows the campaign's normal formula rules.

Crafting Materials

Solvents, mineral salts, stabilizers, alcohols, oils, binders, empty capsules, treated papers, and common alchemical stock worth 5 gp as crafting materials.

Finished Consumables

Choose several level-appropriate consumables from Corven's formula list. Good fits are an antidote, antiplague, smoke ball, bottled lightning, acid flask, or a low-level poison. These are bonus treasure from taking the optional risk, not components required by the blight plot.