Blightseed Pod Burst — Simple Hazard 2
Blightseed Pod Burst
Plant · Poison · Trap
Stealth DC 18 (trained) to spot swollen seedpods under the mirrored water surface.
Disable Nature DC 18 to detach the pod cluster or Survival DC 18 to identify a safe point of access.
Trigger A creature disturbs the roots or reaches into the pod cluster without precautions.
Effect Needlelike seeds spray in a 10-foot burst. Creatures in the area attempt a DC 18 basic Reflex save against 2d6 piercing damage. On a critical failure, the victim is also sickened 1 by the foul sap.
Reset One burst expends the pods. Others may remain elsewhere in the pool, but this cluster does not reset.
GM Guidance. The party can apply neutralizer from a different bank or wait for a scout to clear the pods. This is a custom campaign hazard; verify XP separately from the area monster roster.