The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 23, 2026, 9:02 PM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • imageGolden Hand Stamp
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounds
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgar Estate v2
      • handoutDruma - Profit and Prophecy
      • mapNew Macridi (blocks)
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articlePulgari Estate
      • handoutNew Macridi
      • monster blockInfernal Rootling
      • articleReiver's Right
      • handoutThe Blight of 4719
      • monster blockInfernal Thornling
      • articleMacridi
      • monster blockInfernal Treeling
      • articleMacridi Blades
      • monster blockInfernal Blight Stalker
      • articleCourt of Endless Revelry
      • monster blockInfernal Blight Reveler
      • articleMammon: The Argent Prince
      • monster blockBrimorak Demon
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
      • monster blockForeman Hendrik
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster block3× Mudjaw Lurebloom
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • trapGatehouse Snapbow
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster blockInfernal Blightling
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • letterForeman Hendrick's Log Book
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • mapReiver's Right Sketch (Unmarked)
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • letterLeft for Anyone Who Comes After
          • pageWorkers Escape
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • monster blockInfernal Rootling
            • monster blockInfernal Thornling
            • mapSawpit/Sawyard Battlemap
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster blockAnimated Log Servant
            • mapimage
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • encounterE18The Lower Works
            • narrativeMain
            • mapThe Lower Works Map
            • mapThe Lower Works Battlemap
        • sceneS7Epilogue to Reiver's Right
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA6Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockInfernal Brightling
      • monster blockWood Wraith
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
      • pcSebastian Aegis
        • narrativeCharacter Sheet
        • pageMain
      • pcDregus Darkhide
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Rigged Cargo Collapse

Reiver's Right — Location 7 Hazard

Rigged Cargo Collapse

A Storehouse Trap Hidden Among the Crates

Placement

Near the rear of the Storehouse, several crates of excavation hardware have been stacked beneath a suspended bundle of heavy chain, iron fittings, and pulley assemblies. At first glance, the arrangement looks like ordinary crowded storage.

In reality, a thin tripline runs between the shelving and one of the central aisles. Pulling it releases a retaining pin above, dropping the suspended hardware and knocking the stacked crates forward into the passage.

The trap was not part of the Storehouse's normal security. Someone rigged it recently to discourage anyone from reaching the specialized equipment and shipping records kept farther inside.

Rigged Cargo Collapse

Hazard 1

[MECHANICAL] [TRAP]

A concealed tripline releases suspended chain and destabilizes several heavy crates, sending them crashing into the storehouse aisle.


Stealth DC 17 (trained) to notice the thin tripline, unusually tensioned retaining rope, or fresh alterations to the shelving

Description A nearly invisible cord stretches across the aisle approximately ankle-high. Disturbing it pulls a retaining pin from an overhead storage frame, releasing heavy chain and causing nearby crates to collapse into the passage.


Disable Thievery DC 15 (trained) to disconnect the tripline without disturbing the release; Crafting DC 16 to brace the shelving and secure the suspended load.

A character who has detected the trap can also avoid the trigger entirely by stepping over the line and warning others, though the trap remains armed.


AC 17; Fort +9, Ref +5

Hardness 5; HP 20 (BT 10)

Immunities critical hits, object immunities, precision damage


Crashing Stores ↻

Trigger A creature crosses the trapped section of aisle and pulls the tripline.

Effect Chains, iron fittings, and several heavy crates crash into a 10-foot-long section of the aisle. Every creature in the affected area must attempt a DC 18 Reflex save.

Critical Success The creature avoids the falling cargo and takes no damage.

Success The creature takes 1d6 bludgeoning damage.

Failure The creature takes 2d6+3 bludgeoning damage and falls prone.

Critical Failure The creature takes double damage, falls prone, and is immobilized beneath fallen cargo.

An immobilized creature can Escape with Acrobatics DC 17 or Athletics DC 17. An adjacent creature can spend 2 actions to attempt Athletics DC 15 to pull enough debris away to free the trapped creature.


Aftermath The collapsed crates make the affected squares difficult terrain until the debris is cleared.

Searching the fallen cargo reveals picks, stone wedges, iron pulley fittings, heavy chain, reinforced cart parts, and other supplies associated with the concealed excavation.

Reset The trap must be completely rebuilt and restacked. It does not reset automatically.

Challenge: Examine the Trap

Once the trap has been detected, disabled, or triggered, its construction provides another clue about the final days of Reiver's Right.

Primary Check Crafting DC 15, Perception DC 16, or Thievery DC 16
Critical Success The character determines that the trap was constructed recently from ordinary Storehouse materials. Several brackets were hastily repositioned, the tripline was cut from supply cord, and the retaining pin came from one of the heavy pulley assemblies. Clue: Someone intentionally trapped the route leading toward the excavation supplies and associated records shortly before Reiver's Right fell silent.
Success The mechanism is clearly improvised and was not part of the Storehouse's original construction. Clue: Someone deliberately attempted to make this section of the Storehouse dangerous to search.
Failure The character recognizes the trap as improvised but cannot determine when it was constructed or what it was intended to protect.
Critical Failure The rough arrangement provides no reliable clue about who built it or why.
GM Interpretation

The trap should feel like an improvised attempt to protect evidence rather than defend the entire Storehouse. Its placement is deliberate: anyone pushing far enough into the building to reach the unusual excavation supplies, freight tags, and inventory records must pass through the trapped aisle.

Do not use the trap to identify its creator automatically. Hendrick, a Golden Hand agent, or another trusted member of the Lower Works could have rigged it during the camp's final hours.

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Read-only syndicated snapshot · Syndicated Sep 23, 2026, 9:02 PM. Content updates when the author syndicates again in Adventure Maker.

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