E2 — Gatehouse Snapbow
Hazard 1 → 2Baseline: Hazard Level 1 (Simple) — 6 XP[cite: 1]. Trivial threat for a 2nd-level party[cite: 1].
- Option A (Level Scale): Upgrade to Hazard 2. Set Stealth/Thievery/Crafting to DC 18, Attack +12, Damage 2d8+4 piercing[cite: 1].
- Option B (Tactical Combo): Keep Hazard 1 (6 XP) and add 2× Infernal Rootlings (Level 0, 20 XP each) inside the room to trigger a 46 XP (Low Threat) dynamic encounter[cite: 1].