The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Oct 9, 2026, 7:41 PM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • itemCedar Whisper Charm
      • itemAlchemical Reagent Bundle
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • monster blockBlightroot
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • itemBrassbound Hero’s Mark
      • itemInfernal Blight Reagent Bundle
      • imageGolden Hand Stamp
      • mapOld Macridi
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • itemAmberglass Reagent Case
      • itemCedar Court Amber
      • imageThe Quiet Current Seal
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounds
      • handoutBlood Price Economy
      • itemLantern of Last Echoes
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgar Estate v2
      • handoutDruma - Profit and Prophecy
      • itemThuld’s Pattern Awl
      • mapNew Macridi (blocks)
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articlePulgari Estate
      • handoutNew Macridi
      • mapKerse
      • pagePlayer Reference - Lores
      • monster blockInfernal Blightseed Swarm
      • articleReiver's Right
      • handoutThe Blight of 4719
      • mapNew Macridi
      • pageTreasure, Reagents, and Party Size
      • monster blockInfernal Rootling
      • articleMacridi
      • handoutLevel 1-2 Treasure Menu
      • mapNew Macridi (blocks color)
      • monster blockInfernal Thornling
      • articleMacridi Blades
      • handoutNew Macridi — Magical Services
      • handoutLevel 2–3 Treasure Menu
      • monster blockInfernal Treeling
      • articleCourt of Endless Revelry
      • handoutThe Legacy of Thuld
      • monster blockInfernal Blight Stalker
      • articleMammon: The Argent Prince
      • monster blockInfernal Blight Reveler
      • articleInfernal Blight — Progression
      • monster blockBrimorak Demon
      • articleThe Quiet Current
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
      • monster blockForeman Hendrik
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
            • treasureWatchmen's Loft List
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • monster block3× Mudjaw Lurebloom
            • sidebarMovement in the Shallow
            • handoutTactics
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • letterLeft for Anyone Who Comes After
            • trapGatehouse Snapbow
            • mapGatehouse Interior
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster block4× Hardwood Scamp
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • letterForeman Hendrick's Log Book
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • narrativeHalven's Darkwood
          • mapReiver's Right Sketch (Unmarked)
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
            • mapStorehouse Battlemap
            • mapStorehouse Battlemap 2
            • pageDerrin Hale's Abandoned Satchel
            • letterDerrin Hale's Letter
            • treasureDerrin's Effects
          • pageWorkers Escape
          • encounterE8Smithy
            • narrativeMain
            • letterDarkwood Note
          • pageGM Notes for Party of 5, 2nd Level
          • encounterE9Stables
            • narrativeMain
          • pageFive Relics of Reiver's Right
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • monster block3× Infernal Rootling
            • mapSawpit/Sawyard Battlemap
            • monster blockInfernal Thornling
          • pageThe Long Dividend
          • encounterE11Carpentry Shed
            • narrativeMain
          • imageThe Long Dividend Image
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster block3× Animated Log Servant
            • mapLog Stacks Battlemap
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
            • mapCollapsed Tunnel Entrance to Lower Works
            • narrativeCollapsed Tunnel Entrance Notes
          • shopTallow's Odds and Ends
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • pageTraveling Merchant · The Long Dividend
          • encounterE15Watchtower
            • narrativeMain
            • letterFound Letter
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • subsceneSS1E18 - The Lower Works
            • narrativeOverview
            • narrativeLower Works Overview
            • narrativeMain
            • narrativeEncounter Scaling — 4 or 5 Level-2 PCs
            • encounterE18Concealed Entrance
              • narrativeMain
              • treasureLower Works Shift Key
            • mapThe Lower Works Map
            • encounterE18Access Ramp
              • narrativeMain
              • trapRunaway Ore Cart
            • mapThe Lower Works Battlemap
            • encounterE18North Gallery
              • narrativeMain
              • monster block2× Infernal Thornling
              • monster blockInfernal Rootling
              • sidebarFive-Character Adjustment
            • mapThe Lower Works Map 2
            • encounterE18Ventilation Shaft
              • narrativeMain
              • trapVentilation-Shaft Collapse
              • treasureGolden Hand Ventilation Tags
            • mapThe Lower Works Map 2 Battlemap
            • encounterE18Supply Depot
              • narrativeMain
              • treasureLower Works Emergency Cache
              • treasureStamped Supply Manifest
            • encounterE18Western Excavation
              • narrativeMain
              • monster blockBarrow Clay Sentinel
              • treasureMacridi Blade Survey Token
            • encounterE18Flooded Passage
              • narrativeMain
              • monster block2× Blue-Ringed Octopus
              • sidebarFive-Character Adjustment
              • trapFlood Surge
            • encounterE18Workers' Quarters
              • narrativeMain
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
            • encounterE18Eastern Tunnels
              • narrativeMain
              • monster blockInfernal Blightling
              • monster block2× Infernal Rootling
              • monster blockInfernal Thornling
              • sidebarFive-Character Adjustment
              • treasureAbandoned Survey Board
            • encounterE18The Blightroot
              • narrativeMain
              • trapInfernal Blightroot
              • monster block2× Infernal Rootling
              • monster blockInfernal Thornling
              • sidebarFive-Character Adjustment
              • treasureFresh Blightroot Sample
              • sidebarBlight Terminology
            • encounterE18Deepest Dig
              • narrativeMain
              • treasureDeep Survey Ledger
              • treasureWarded Drill Core
              • treasureGolden Hand Transit Seal
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • sceneS1Corven Vell's Hideout
          • narrativeOverview
          • narrativeHook from Reiver's Right
          • narrativeRunning the Hideout
          • narrativeSecurity & Consequences
          • narrativeFinal Discovery
          • subsceneSS1H1 - Entry Hall
            • narrativeMain
            • trapVell's Courtesy Needle
          • itemCorven Vell's Comparative Assay Kit
          • subsceneSS2H2 - Conservatory
            • narrativeMain
            • trapIrritant Mist Manifold
          • sidebarAlchemical Treasure
          • subsceneSS3H3 - Preparation Laboratory
            • narrativeMain
            • trapVolatile Separation Bench
          • mapCV Hideout
          • subsceneSS4H4 - Specimen Gallery
            • narrativeMain
            • trapCompromised Specimen Case
          • mapCV Hideout Battlemap
          • subsceneSS5H5 - Study & Correspondence
            • narrativeMain
          • mapCV Hideout Sketch
          • subsceneSS6H6 - Lower Laboratory
            • narrativeMain
            • narrativeAfter the Fight
          • subsceneSS7H7 - Comparative Laboratory
            • narrativeMain
            • trapArchive Purge
        • articleKerse Downtime
        • articleKerse Downtime 2
        • articleMacridi to Kerse by Boat
        • articleDruma — Dwarven Rivercraft
      • actA3The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA4Court of Endless Revelry
      • actA5The Court of Seasons
        • narrativeStub Overview
      • actA5Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA6Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
      • articleTreasure, Crafting Materials, and Reagents
      • letterSubject: Reiver’s Right — Halven Dorr Missing
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
      • imageKerse 1
      • imageKerse 2
    • Trash
      • narrativeMain
      • shopTraveling Merchant · The Long Dividend
    • Inbox
      • mailFree Maps!
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailReiver’s Right Follow-Up: Kerse Preparations Underway
      • mailRegarding the Blackjacket Scout
      • mailPersonal Correspondence
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcMalkus
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcSkye Flamebelch
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
    • NPCs
      • npcSella Varn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain
      • npcCorven Vellicus
        • narrativeCharacter Sheet
        • pageMain

Consolidated Treasure Menu - Lv1 - 2

Old Macridi — PF2e Treasure Selection

Party Treasure Menu

Available Goods Across Old Macridi

How to Select Treasure

The party has two separate kinds of treasure allowance: item slots and a 20 gp monetary pool.

Permanent items and consumables are selected using their appropriate item slots. Their listed market Price is shown for reference only and does not reduce the 20 gp pool.

The 20 gp pool is used only for currency, valuables, crafting materials, trade goods, formulas, and other entries specifically listed in the monetary treasure section.

Treasure Pool Party Allowance How to Select Uses the 20 gp Pool?
Level 2 Permanent Items 2 slots Choose any 2 eligible level 2 permanent items. Each item costs 1 level 2 permanent-item slot. No
Level 1 Permanent Items 2 slots Choose any 2 eligible level 1 permanent items. Each item costs 1 level 1 permanent-item slot. No
Extra Permanent Item 1 slot, level 1 or 2 Choose 1 additional eligible permanent item of either level 1 or level 2. No
Level 2 Consumables 3 slots Choose any 3 eligible level 2 consumables. Each item costs 1 level 2 consumable slot. No
Level 1 Consumables 4 slots Choose any 4 eligible level 1 consumables. Each item costs 1 level 1 consumable slot. No
Currency / Valuables / Crafting Materials 20 gp total Spend up to 20 gp total on coins, gemstones, trade goods, raw crafting materials, formulas, and other entries listed in this section. Yes
Example Selection

The party selects a +1 Weapon Potency Rune with one level 2 permanent-item slot. Its 35 gp market Price does not reduce the 20 gp pool.

The party then selects a Darkvision Elixir, Lesser with one level 2 consumable slot. Its 6 gp market Price also does not reduce the 20 gp pool.

If the party then chooses 10 gp of Alchemical Reagent Bundles, that does come from the 20 gp pool, leaving 40 gp in monetary treasure.

Level 2 Permanent Items

Item Price Purchase in Old Macridi Notes
+1 Weapon Potency Rune 35 gp The Watchmaker's Loft Fundamental weapon rune granting a +1 item bonus to attack rolls.
Legerdemain Handkerchief 25 gp Fanciful Inquiries A magical handkerchief with a tiny extradimensional storage space.
Bewitching Bloom — Lilac 25 gp Sanctitude Saunas Magical tattoo that can grant an ally a +2 status bonus to a Recall Knowledge check.
Cold Iron Buckler, Low-Grade 30 gp The Salty Bark Tannery A buckler constructed with low-grade cold iron.
Cold Iron Shield, Low-Grade 34 gp The Salty Bark Tannery A full shield constructed with low-grade cold iron.

Level 1 Permanent Items

Item Price Purchase in Old Macridi Notes
Versatile Tinderbox 20 gp Fanciful Inquiries Magical tinderbox that keeps its contents dry and continually replenishes its tinder.
Deployable Cover 15 gp Karland's Sawmill Portable cover mounted on a folding frame. This item is normally uncommon; availability here represents local access.
Clockwork Megaphone 15 gp The Watchmaker's Loft Adjustable clockwork device for projecting and directing the user's voice. This item is normally uncommon.
Permanent Item Selection

The extra permanent-item slot can be used for either a level 1 or level 2 item.

The party therefore finishes with either: 3 level 2 and 2 level 1 permanent items, or 2 level 2 and 3 level 1 permanent items.

Level 2 Consumables

Item Price Purchase in Old Macridi Type
Darkvision Elixir, Lesser 6 gp The Iron-Root Apothecary Alchemical Elixir
Bronze Bull Pendant 7 gp Fanciful Inquiries Talisman
Effervescent Ampoule 7 gp The Iron-Root Apothecary Talisman
Emetic Paste, Lesser 5 gp The Iron-Root Apothecary Alchemical Consumable

Level 1 Consumables

Item Price Purchase in Old Macridi Type
Antidote, Lesser 3 gp The Iron-Root Apothecary Alchemical Elixir
Antiplague, Lesser 3 gp The Iron-Root Apothecary Alchemical Elixir
Eagle-Eye Elixir, Lesser 4 gp The Iron-Root Apothecary Alchemical Elixir
Elixir of Life, Minor 3 gp The Iron-Root Apothecary Alchemical Elixir
Bottled Lightning, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Alchemist's Fire, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Acid Flask, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
Frost Vial, Lesser 3 gp Fanciful Inquiries Alchemical Bomb
1st-Rank Spell Scroll 4 gp The Veridical Scriptorium Scroll containing an available common 1st-rank spell.
Potency Crystal 4 gp The Watchmaker's Loft Talisman

Currency, Valuables, and Crafting Materials

The party has a separate 20 gp treasure allowance. Any combination of the following may be selected up to that total.

Item or Material Value Purchase in Old Macridi Use
Coin Any amount The Gilded Ledger Tavern Ordinary currency or coin exchange.
Gemstones 1–10 gp each Fanciful Inquiries Portable valuables exchangeable at full value.
Merchant Trade Notes 5 gp or 10 gp Assembly Institute Recognized local commercial value.
Alchemical Reagent Bundle 1 gp The Iron-Root Apothecary Provides 1 gp of ordinary raw materials toward appropriate alchemical Crafting.
Medicinal Herb Bundle 1 gp The Iron-Root Apothecary Medicinal and alchemical raw material.
Rare Resin Bundle 1 gp Karland's Sawmill Raw material suitable for Crafting.
Fine Palakar Timber Any gp amount Karland's Sawmill Quality woodworking material.
Seasoned Darkwood Stock Any gp amount Best Fit Furnishings High-quality woodworking material.
Fine Leather Stock Any gp amount The Salty Bark Tannery Crafting material for armor, clothing, packs, and other leather goods.
Waterproofed Leather Any gp amount The Salty Bark Tannery Prepared material suitable for river and wilderness gear.
Precision Brass Stock Any gp amount The Watchmaker's Loft Raw material for mechanisms, tools, and fine Crafting.
Fine Gearwork Components Any gp amount The Watchmaker's Loft Precision mechanical crafting stock.
Fine Ink and Parchment Any gp amount The Veridical Scriptorium Writing and formula-copying material.
Surveying Charts and Blank Map Stock Any gp amount Fanciful Inquiries Cartographic supplies and trade goods.
Fine Oils and Bathing Essences 1–5 gp lots Sanctitude Saunas Portable luxury trade goods.
Fine Cider and Bottled Spirits 1–5 gp lots The Gilded Ledger Tavern Portable trade goods.

Formulas and Crafting References

Formula purchases come from the 20 gp currency / valuables / crafting-material allowance, rather than using a permanent or consumable item slot.

Formula or Reference Purchase in Old Macridi Notes
Common Level 1 Alchemical Formula The Iron-Root Apothecary Choose an available common level 1 alchemical formula.
Common Level 2 Alchemical Formula The Iron-Root Apothecary Choose an available common level 2 alchemical formula.
Common Level 1–2 General Formula The Veridical Scriptorium Copied crafting instructions for an available common item.
+1 Weapon Potency Rune Formula The Watchmaker's Loft Crafting formula for the level 2 fundamental weapon rune.
Woodworking Pattern or Furniture Plan Best Fit Furnishings Crafting reference for appropriate mundane wooden equipment.
Leatherworking Pattern The Salty Bark Tannery Crafting reference for appropriate mundane leather equipment.

Old Macridi Availability

Establishment Typical Treasure Stock
Karland's Sawmill Timber, resin, portable work equipment, and woodworking materials.
The Gilded Ledger Tavern Coin exchange, bottled trade goods, and merchant valuables.
The Iron-Root Apothecary Elixirs, medicines, reagents, herbs, and alchemical formulas.
Fanciful Inquiries Curiosities, minor magic, bombs, maps, gemstones, and unusual equipment.
The Watchmaker's Loft Runes, precision devices, clockwork equipment, brass stock, and formulas.
Best Fit Furnishings Fine timber, woodworking materials, patterns, and finished woodcraft.
The Salty Bark Tannery Leather stock, shields, protective equipment, and leatherworking patterns.
Assembly Institute Trade notes, certified valuables, licenses, and commercial documentation.
The Veridical Scriptorium Scrolls, formulas, inks, parchment, and copied technical references.
Sanctitude Saunas Luxury goods, body treatments, magical tattoos, oils, and essences.
Treasure Accounting

Slot-based treasure and monetary treasure are separate.

Permanent items and consumables are paid for with their appropriate treasure slots. Their listed gp Price is informational only for this selection system.

The party does not subtract the market Price of a slot-selected item from the 20 gp pool.

The 20 gp pool is spent only on:

  • coins;
  • gemstones and other valuables;
  • merchant trade goods;
  • raw crafting materials;
  • alchemical reagent bundles;
  • formulas and crafting references;
  • other goods specifically listed in the monetary treasure section.

Party Selection Tracker

Treasure Pool Selected Maximum
Level 2 Permanent Items 0 2
Level 1 Permanent Items 0 2
Extra Permanent Item, Level 1 or 2 0 1
Level 2 Consumables 0 3
Level 1 Consumables 0 4
Currency / Valuables / Crafting Materials 0 gp 20 gp

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Read-only syndicated snapshot · Syndicated Oct 9, 2026, 7:41 PM. Content updates when the author syndicates again in Adventure Maker.

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