Compromised Specimen Case
Simple Hazard 2
Compromised Specimen Case
Alchemical · Poison · Environmental
Stealth DC 17 to notice crystallized residue around one cabinet's inner seal.
Disable Crafting DC 17 or Medicine DC 18 to neutralize the residue before opening the case; Thievery DC 18 to open the case without disturbing the cracked inner vial.
Trigger The cabinet is opened carelessly or the shelves are disturbed.
Effect A brittle vial breaks and releases concentrated fumes. The triggering creature and adjacent creatures attempt a DC 18 Fortitude save. Failure: 1d8 poison damage and enfeebled 1 until the end of the creature's next turn. Critical failure: 2d8 poison damage and enfeebled 1 for 1 minute.