Volatile Separation Bench
Simple Hazard 1
Volatile Separation Bench
Alchemical · Fire · Trap
Stealth DC 16 to notice a pressure catch beneath the locked formula drawer.
Disable Thievery DC 16 to disconnect the catch or Crafting DC 15 to safely close the reagent feed.
Trigger The formula drawer is forced or opened without first releasing the hidden catch.
Effect A flask tips into a heated dish and flashes. Creatures adjacent to the bench attempt a DC 17 Reflex save, taking 2d6 fire damage on a failure and half on a success.
The fire extinguishes immediately; the hazard is designed to destroy papers and punish theft, not burn down Corven's house.