Assassin Vine
Creature 3Source: Bestiary 2 pg. 26 · AoN ↗
Palakar Forest · Thorn trap and two predatory vines
The cedars crowd so tightly that their branches knit into a dim roof. Black thorn-vines hang between trunks, while narrow animal tunnels vanish under the roots. Pale splinters of bark mark an oddly straight line through the thicket. Farther in, jewel-bright blossoms glimmer where sunlight cannot reach.
Thornlash Lattice (simple hazard 2) blocks the apparent shortcut between two cedars; an Assassin Vine (creature 3) hides along a fallen cedar beyond it; a Glimmervine (creature 4) occupies a deeper, blossom-filled hollow. These are independent dangers, not one synchronized ambush. There are no antidote targets in this area; the objective is reconnaissance and passage.
The bark chips and unnaturally straight, taut thorns foreshadow the trap. Perception DC 18 (trained) reveals it. Nature DC 18 (trained) releases living tethers, or Thievery DC 18 pins the branches. Triggering it lashes a 10-foot line: DC 18 basic Reflex against 2d6 piercing damage; a critical failure also immobilizes the victim until the end of their next turn (Escape DC 17 ends early). The lattice resets after one minute unless its anchors are disabled or severed. A slower crawlway bypasses the trigger.
The level-3 Assassin Vine blends into roots beyond the lattice. Its Camouflage allows it to Hide in natural terrain, while tremorsense 30 feet detects nearby ground movement. Its Grasping Foliage reaction creates difficult terrain in a 20-foot emanation; creatures starting there make a DC 20 Reflex save to avoid reduced Speed, with immobilization on critical failure. It then attacks with its 10-foot-reach vine and Grab. Speed 5 feet and weaknesses fire 5 and slashing 5 create options to disengage. It does not automatically attack merely because the separate trap fired.
The level-4 Glimmervine hides among unusually colorful blossoms deeper in the trees. Its precise tremorsense 60 feet and Camouflage make its territory dangerous to approach. Its 10-foot-reach vine Strike can Grab; Dazzling Blooms affects creatures within 30 feet (Fortitude DC 21, failure dazzled for 1 round, critical failure blinded for 1 round then dazzled for 1 round). Its Speed is 10 feet, with fire 5 and slashing 5 weaknesses. Its flowers are a visual clue, not an unavoidable lure.
Report the trapped shortcut, territories of both predatory vines, and the hidden routes connecting western and northern approaches. Mapping a bypass is a success even if all threats remain alive.
Magical · Plant · Trap
Pale bark chips line a gap between two cedars. Above them, black thorns lie in a strangely regular weave, ready to snap across anyone forcing a way through.
Stealth DC 18 (trained) to notice tensioned shoulder-high thorns and hidden anchors.
Disable Nature DC 18 (trained) to release the living tethers, or Thievery DC 18 to pin the springing branches. Severing the anchors from a safe distance also stops the trap from resetting.
Trigger A creature pushes through the armed gap between the cedars.
Effect — Thornlash Branches rake a 10-foot line. All creatures in the line attempt a DC 18 basic Reflex save against 2d6 piercing damage. On a critical failure the creature is also immobilized until the end of its next turn (Escape DC 17 ends the effect early).
Reset The vines become taut again after 1 minute unless their anchor tethers are severed or safely disabled.
The Assassin Vine (Creature 3) inhabits lower roots beyond the trap; the Glimmervine (Creature 4) lurks deeper amid bright blossoms. Each has its own monster stat block and sensing abilities. Neither is an automatic reinforcement when this independent hazard triggers. Let careful PCs spot and bypass the lattice without triggering both plant encounters.
Source: Bestiary 2 pg. 26 · AoN ↗
Source: Pathfinder #188: They Watched the Stars pg. 86 · AoN ↗