The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 23, 2026, 9:02 PM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • imageGolden Hand Stamp
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounds
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgar Estate v2
      • handoutDruma - Profit and Prophecy
      • mapNew Macridi (blocks)
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articlePulgari Estate
      • handoutNew Macridi
      • monster blockInfernal Rootling
      • articleReiver's Right
      • handoutThe Blight of 4719
      • monster blockInfernal Thornling
      • articleMacridi
      • monster blockInfernal Treeling
      • articleMacridi Blades
      • monster blockInfernal Blight Stalker
      • articleCourt of Endless Revelry
      • monster blockInfernal Blight Reveler
      • articleMammon: The Argent Prince
      • monster blockBrimorak Demon
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
      • monster blockForeman Hendrik
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster block3× Mudjaw Lurebloom
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • trapGatehouse Snapbow
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster blockInfernal Blightling
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • letterForeman Hendrick's Log Book
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • mapReiver's Right Sketch (Unmarked)
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • letterLeft for Anyone Who Comes After
          • pageWorkers Escape
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • monster blockInfernal Rootling
            • monster blockInfernal Thornling
            • mapSawpit/Sawyard Battlemap
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster blockAnimated Log Servant
            • mapimage
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • encounterE18The Lower Works
            • narrativeMain
            • mapThe Lower Works Map
            • mapThe Lower Works Battlemap
        • sceneS7Epilogue to Reiver's Right
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA6Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockInfernal Brightling
      • monster blockWood Wraith
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
      • pcSebastian Aegis
        • narrativeCharacter Sheet
        • pageMain
      • pcDregus Darkhide
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Infernal Rootling

Infernal Rootling

Infernal Rootling

Creature 0

Source: Custom Creature

Infernal Rootling

Creature 0

Uncommon · Small · Fiend · Plant

Infernal rootlings are newly awakened growths of the corruption spreading beneath the Palakar Forest. They resemble tangles of blackened roots pulled roughly into the shape of an animal or hunched humanoid, supported by hooked wooden limbs and trailing thorn-covered tendrils.

Their bark is thin enough that dull ember-red light can sometimes be seen beneath it. When injured, they bleed thick black sap that smokes when exposed to the air. Rootlings represent one of the earliest mobile stages of the infernal blight: dangerous, aggressive, and capable of spreading minor manifestations of the same lignifying corruption found in more developed blight creatures.


Perception +6; darkvision

Languages understands Fey and Infernal but can't speak

Skills Athletics +6, Stealth +5 (+7 in forests or heavy vegetation), Survival +5

Str +3, Dex +2, Con +2, Int –2, Wis +2, Cha +0


AC 16

Fort +8, Ref +6, Will +6

HP 18

Resistances fire 1

Weaknesses vitality 2


Speed 25 feet, climb 10 feet

Melee ◆ claw +8, Damage 1d4+2 slashing plus infernal lignification

Melee ◆ tendril +8 (reach 10 feet), Damage 1d4+1 bludgeoning


Infernal Lignification

curse, primal

When the rootling damages a living creature with its claw, thin black veins spread outward from the wound and the victim's muscles briefly harden like green wood. The target must attempt a DC 16 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is unaffected.

Failure The creature takes a –5-foot status penalty to its Speeds until the end of its next turn.

Critical Failure The creature takes a –5-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

The effect is temporary at this stage of the creature's development. Thin woody fibers form beneath the victim's skin but crumble once the blight magic sustaining them fades.


Hellroot Eruption ◆◆

fire, primal

Frequency once per 1d4 rounds

The rootling drives its tendrils into the ground. Burning black roots tear through the soil in a 5-foot burst within 20 feet.

Each creature in the area must attempt a DC 16 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes 1d4 piercing damage plus 1d4 fire damage.

Critical Failure The creature takes double damage and falls prone.

The affected squares become difficult terrain until the start of the rootling's next turn as smoking roots remain twisted above the surface.


Black Sap Reprisal ↻

fire

Trigger A creature within 5 feet deals slashing or piercing damage to the rootling.

Effect A pressurized blister beneath the rootling's bark ruptures, spraying hot black sap toward the attacker. The triggering creature must attempt a DC 15 Reflex save.

Critical Success The creature is unaffected.

Success The creature is unaffected.

Failure The creature takes 1 fire damage.

Critical Failure The creature takes 1d4 fire damage and is dazzled until the end of its next turn as smoking sap spatters across its face.


Tactics

Infernal rootlings instinctively remain near trees, exposed roots, dense brush, or other terrain that provides cover. They rarely charge directly across open ground unless driven forward by a stronger blight creature.

A rootling uses Hellroot Eruption when multiple creatures cluster together, especially around narrow passages or difficult terrain. It then lashes at enemies from reach with its tendril or closes with injured targets to spread Infernal Lignification.

Rootlings display a particular hostility toward fey, animals, and creatures using primal magic. Unlike more developed blight creatures, however, their behavior is largely instinctive. A lone rootling can retreat from an obviously superior threat, usually scrambling into undergrowth or climbing into tangled roots.


Ecology

Rootlings form where concentrations of infernal blight have begun colonizing living root systems. Most begin as nearly immobile knots of corrupted vegetation. As black sap circulates through the growth and infernal energy accumulates within it, several roots detach from the surrounding soil and reorganize into crude limbs.

This transition marks the first stage at which the blight can actively defend itself and move beyond the immediate area in which it germinated.

Rootlings are not independent organisms in the normal sense. Their instincts remain closely tied to the larger blight and to stronger creatures growing from it. They frequently gather near corrupted trees, underground growths, infernal seedlings, and other concentrations of black sap.


Signs of the Blight

A slain rootling collapses into a loose mass of scorched roots and cracked bark. Cutting through the remains reveals thick black sap running through channels where normal plant tissue should be.

Close examination also reveals tiny flecks of gold-colored mineral growth embedded among the creature's roots. The deposits are much smaller than those found in mature infernal blightlings, suggesting that the material accumulates as the creature develops.


GM Notes

Role Lesser skirmisher and battlefield nuisance.

Encounter Use Infernal rootlings are intended primarily as groups of lesser enemies or as support creatures accompanying a more dangerous blight creature.

Their reach allows them to threaten space without dealing large amounts of damage, while Hellroot Eruption briefly changes the battlefield and encourages the party to keep moving.

Development Infernal rootlings are an early mobile stage of the same corruption that eventually produces stronger creatures such as Infernal Thornlings and Infernal Blightlings.

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Read-only syndicated snapshot · Syndicated Sep 23, 2026, 9:02 PM. Content updates when the author syndicates again in Adventure Maker.

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