Gutter Ooze
Creature -1Source: Monster Core 2 pg. 240 · AoN ↗
common Tiny Ooze
Perception +2; motion sense 30 feet, no vision
Str +0 Dex +3 Con +4 Int -5 Wis +0 Cha -5
AC 7; Fort +8, Ref +3, Will +5
HP 20; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Speed 10 feet, swim 10 feet
Motion Sense A gutter ooze can sense nearby creatures through vibration and air or water movement.
Slip Up ↺
Trigger An adjacent creature damages the gutter ooze with a melee Strike
Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 Reflex save or fall prone.
Melee ◆
pseudopod +8 (Agile, finesse, reach 5 feet), Damage 1d4 bludgeoning, slashing, or piercing plus 1 acid; see detritus
Detritus Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.
Weak Acid A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.