Act 1: Shadows Over Profit's Flow

Scene 1: Briefing at Karland's Sawmill

An Independent Contract to Investigate Reiver's Right

The thunderous, mechanical roar of Profit’s Flow rushing through massive timber piers reverberates through your boots long before you reach the yard. Karland’s Sawmill sprawls along the river's edge, a towering multi-level structure of heavy oak timbers and iron-reinforced scaffolding. Immense waterwheels churn the foam, driving towering iron gang-saws that shriek as they bite into fresh darkwood. The air is thick with damp river mist, burning gear-oil, and the sharp, piney scent of fresh sawdust—though beneath it lurks a faint, sulfurous stench of scorched resin. Dozens of millhands haul logs along grease-slick chutes, their shouting barely audible over the relentless rhythm of the saws.

Unease has settled over Old Macridi. In recent days, a small batch of blighted darkwood logs has drifted into the processing bays—their grain unnaturally stained with an oily, foul-smelling sap that gums up the heavy saws. Worse still, distant logging outposts upriver in the Palakar Forest have gone completely silent, and scattered reports suggest isolated pockets of the wilderness are suffering from a strange rot. Official couriers were dispatched to consult the three fey courts, but all three have failed to respond, leaving the town without answers.

While the Guildmasters upriver in New Macridi have assigned official Blackjacket squads to patrol their own primary commercial channels, the bureaucratic elites completely dismiss any connection to Reiver's Right downriver. Because Reiver's Right lies furthest downriver—past both New Macridi and Old Macridi—the elites insist that a downriver camp going dark cannot possibly be causing or signaling a timber issue coming from the upriver forest. Danum Karland, owner of the local mill in Old Macridi, sees it differently. He knows the forest and its underground root system are an interconnected web—if something is rotting down at Reiver's Right, the subterranean corruption is spreading regardless of which way the river flows. Refusing to wait for New Macridi to wake up, Karland is personally hiring an independent group of adventurers to investigate.

GM Note: Setting the Stage

Reiver's Right is a historic logging encampment perched on the river bluffs. Named after an ancient Macridi Blade warlord, the site has a dark history tied to brutal timber extraction and an infamous past incident where a previous workforce vanished overnight due to strange geological shifts. Because Reiver's Right sits downriver of all the main settlements, no one in New Macridi believes its silence is relevant to the upriver supply chain. But Karland insists it is all connected.

Preparations & Objective

Before launching their investigation downriver along Profit's Flow, the party is advised to spend time exploring Old Macridi to gather intelligence, transport, and supplies:

  • The Gilded Ledger Tavern: Seek out Captain Hake to secure the only available riverboat passage downriver, or prepare for an arduous overland journey along the North Road.
  • The Iron-Root Apothecary: Stock up on anti-toxins, antitoxins, and medical poultices to counter the toxic black sap.
  • Fanciful Inquiries: Consult Sorzmig Koob for detailed riverway maps, fey court etiquette, and wilderness navigation advice.
  • Primary Objective: Navigate downriver to Reiver's Right, investigate the silent logging camp, uncover the source of the subterranean rot, and report directly back to Danum Karland.