The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Nov 7, 2026, 7:34 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutBlood Price Economy
        • handoutDruma - Profit and Prophecy
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
        • handoutThe Legacy of Thuld
      • folderTreasures
        • itemCedar Whisper Charm
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
        • itemSeal of the Fair Measure
        • itemVotive of the Second Vigil
        • itemVeiled Current Pin
        • itemEcho-Ward Wristlet
        • itemStillwater Step Anklet
        • itemHarbor-Chorus Brooch
        • itemAshborn Resolve Torque
        • itemBrass Signal Clasp
        • itemMosswake Circlet
        • itemEdgekeeper Knot
        • itemIron-Shelter Rivet
        • itemCinderline Sight
        • itemGilt Calibration Key
        • itemInquest Lens
        • itemConfluence-Thread Sash
        • itemTarnished Omen Coin
        • itemHushglass Diadem
        • itemThornpath Compass
        • itemEmberblood Signet
        • itemTwinned Thread Pendant
        • itemGilt Wake Sash
        • itemQuiet Ledger Reliquary
        • itemHearthroot Needle
        • itemWarded Margin Bookmark
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemInfernal Blight Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageGolden Hand Stamp
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapDruma Detailed
        • mapNew Macridi (blocks)
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapAlabastrine Map
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pageCampaign Arc (FULL Spoilers)
        • pageCampaign Arc (FULL Spoilers) (new CSS)
        • pagePlayer Primer • Pulgari Estate<
        • pageGM Primer • Pulgari Endgame
        • pagePlayer Reference - Lores
        • pageTreasure, Reagents, and Party Size
      • folderMonsters
        • monster blockMacridi Blade Warrior
        • monster blockWood Wraith
        • monster blockSpeaker of the Pale
        • monster blockAnimated Log Servant
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Blightseed Swarm
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
        • monster blockInfernal Treeling
        • monster blockInfernal Blight Stalker
        • monster blockInfernal Blight Reveler
        • monster blockBrimorak Demon
        • monster blockOrt (Drudge Devil)
        • monster blockGOLDEN HAND MERCENARY
        • monster blockGOLDEN HAND ARCHER
        • monster blockForeman Hendrik
      • folderBlight Infestations
        • monster blockBlightroot
      • folderArticles
        • articleCedar Court
        • articleCourt of Seasons
        • articleDesolation Blade Mounds
        • articlePulgar Estate v2
        • articlePulgari Estate
        • articleReiver's Right
        • articleMacridi
        • articleMacridi Blades
        • articleCourt of Endless Revelry
        • articleMammon: The Argent Prince
        • articleInfernal Blight — Progression
        • articleThe Quiet Current
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
      • folderCompanions
        • pageCedar Court — Available Companions
        • article1. Sylvara Thornwatch — Cedar Court Ranger
        • article2. Bristlewick, the Cedar Court Rootspeaker
        • article3. Pipkin Vell, Cedar Court Apothecary
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
            • treasureWatchmen's Loft List
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster block2× Balanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • monster block3× Mudjaw Lurebloom
            • sidebarMovement in the Shallow
            • handoutTactics
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • letterLeft for Anyone Who Comes After
            • trapGatehouse Snapbow
            • mapGatehouse Interior
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster block4× Hardwood Scamp
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • monster block2× Infernal Rootling
            • pageTactics — Hendrick and Two Infernal Rootlings
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • letterForeman Hendrick's Log Book
            • treasureGolden Hand Log Book
            • letterGolden Hand Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • treasureInvestigator's Field Kit — Lantern and Awl
            • shortcutLantern of Last Echoes
            • shortcutThuld’s Pattern Awl
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • narrativeHalven's Darkwood
          • mapReiver's Right Sketch (Unmarked)
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
            • mapStorehouse Battlemap
            • mapStorehouse Battlemap 2
            • pageDerrin Hale's Abandoned Satchel
            • letterDerrin Hale's Letter
            • treasureDerrin's Effects
          • pageWorkers Escape
          • encounterE8Smithy
            • narrativeMain
            • letterDarkwood Note
          • pageGM Notes for Party of 5, 2nd Level
          • encounterE9Stables
            • narrativeMain
          • pageFive Relics of Reiver's Right
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • mapSawpit/Sawyard Battlemap
            • mapSawpit/Sawyard Battlemap Placement
            • monster block4× Infernal Rootling
            • monster blockInfernal Thornling
          • pageThe Long Dividend
          • encounterE11Carpentry Shed
            • narrativeMain
          • imageThe Long Dividend Image
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster block4× Animated Log Servant
            • mapLog Stacks Battlemap
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
            • mapCollapsed Tunnel Entrance to Lower Works
            • narrativeCollapsed Tunnel Entrance Notes
          • shopTallow's Odds and Ends
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • pageTraveling Merchant · The Long Dividend
          • encounterE15Watchtower
            • narrativeMain
            • letterFound Letter
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • subsceneSS1E18 - The Lower Works
            • narrativeMain
            • narrativeLower Works Overview
            • narrativeOverview
            • narrativeEncounter Scaling — 4 or 5 Level-2 PCs
            • encounterE1Concealed Entrance
              • narrativeMain
              • treasureLower Works Shift Key
            • mapThe Lower Works Map 2 Battlemap
            • encounterE2Access Ramp
              • narrativeMain
              • trapRunaway Ore Cart
            • mapThe Lower Works Map 2
            • encounterE3North Gallery
              • narrativeMain
              • imageE18-3 — North Gallery (GM Placements)
              • monster block2× Infernal Thornling
              • monster blockInfernal Rootling
              • sidebarRootling Reinforcement
            • encounterE4Ventilation Shaft
              • narrativeMain
              • trapVentilation-Shaft Collapse
              • treasureCrafter's Eyepiece
            • encounterE5Supply Depot
              • narrativeMain
              • treasureLower Works Emergency Cache
              • treasureStamped Supply Manifest
            • encounterE6Western Excavation
              • narrativeMain
              • monster block2× Barrow Clay Sentinel
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE7Flooded Passage
              • narrativeMain
              • monster block2× Blue-Ringed Octopus
              • sidebarFive-Character Adjustment
              • trapFlood Surge
            • encounterE8Workers' Quarters
              • narrativeMain
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
              • shortcutAmberglass Reagent Case
            • encounterE9Eastern Tunnels
              • narrativeMain
              • treasureAbandoned Survey Board
              • treasureHauling Crew's Pay Tin
            • encounterE10Deepest Dig
              • narrativeMain
              • treasureDeep Survey Ledger
              • treasureWarded Drill Core
              • treasureGolden Hand Transit Seal
              • shortcutAmberglass Reagent Case
            • encounterE11The Blightroot
              • narrativeMain
              • shortcutBlightroot
              • monster block2× Infernal Rootling
              • monster blockInfernal Thornling
              • treasureFresh Blightroot Sample
              • sidebarBlight Terminology
              • imageE18-10 & E18-11 — Tactical Map (GM Placements)
              • monster block2× Ort
              • monster blockImp
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • sceneS1Corven Vell's Hideout
          • narrativeOverview
          • narrativeHook from Reiver's Right
          • narrativeRunning the Hideout
          • narrativeSecurity & Consequences
          • narrativeFinal Discovery
          • subsceneSS1H1 — Entry Hall, Dining / Parlor, Sitting Room & Stair Hall
            • narrativeMain
            • trapVell's Courtesy Needle
            • monster block2× Guard Dog
            • monster block1× Kerse Dog Handler
            • challengeEnter Without Announcing Yourself
          • sidebarAlchemical Treasure
          • subsceneSS2H2 - Conservatory
            • narrativeMain
            • trapIrritant Mist Manifold
            • imageIrritant Mist Manifold
            • challengeRead the Garden
            • challengeBypass or Escape the Mist Manifold
          • mapCV Hideout Battlemap
          • subsceneSS3H3 - Preparation Laboratory
            • narrativeMain
            • trapVolatile Separation Bench
            • imageVolatile Separation Bench
          • mapCV Hideout
          • subsceneSS4H4 - Specimen Gallery
            • narrativeMain
            • trapCompromised Specimen Case
          • mapCV Hideout Sketch
          • subsceneSS5H5 - Study & Correspondence
            • narrativeMain
            • monster block2× Animated Armor
            • monster blockWrathful Armor
            • monster block2× Weak Animated Armor
            • challengeReconstruct the Private Ledger
          • subsceneSS6H6 - Lower Laboratory
            • narrativeMain
            • narrativeAfter the Fight
            • monster block3× Animated Panoply
            • challengeOpen the Comparative Laboratory Safely
          • subsceneSS7H7 - Comparative Laboratory
            • narrativeMain
            • itemCorven Vell's Comparative Assay Kit
            • trapArchive Purge
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • articleMacridi to Kerse by Boat
        • articleDruma — Dwarven Rivercraft
        • imageimage
        • imageimage
      • actA3The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • encounterE1Cedar Court Central Glade
            • narrativeMain
          • mapCedar Court Map
          • encounterE2Supply Stores
            • narrativeMain
            • shopCedar Court Supply Stores — Level 3–5 Quartermaster
            • shopThorn & Bough — The Dryads' Secret Counter (25 Items, L1–6)
          • encounterE3Watch Arbor
            • narrativeMain
          • encounterE4Dryad Grove
            • narrativeMain
          • encounterE5River Landing
            • narrativeMain
          • encounterE6Elder Cedar Grove
            • narrativeMain
          • encounterE7Canopy Walks
            • narrativeMain
          • encounterE8Council Ring
            • narrativeMain
          • encounterE9Shrine of the Forest
            • narrativeMain
        • sceneS3The Cedar Blightnode
          • narrativeMain
          • encounterE1Thornwatch Encampment
            • narrativeMain
            • checklistCedar Court — Watercourse & Blightseed Mission Objectives
            • articleThe Sweetwater Madness — Blight-Tainted Water
          • mapCedar Blightnode Battlemap 2
          • encounterE2Stonecup Spring
            • narrativeMain
            • monster block2× Fungus Leshy
            • monster block2× Deadly Fungus Leshy
          • mapCedar Blightnode Battlemap
          • encounterE3Moonpetal Tarn
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Moonpetal Tarn
            • monster blockVerdurous Ooze
            • monster blockGutter Ooze
          • encounterE4The Twin Oathstones
            • narrativeMain
            • trapTwin Oathstones — Linked Root Defenses (Two-Stage Hazard 2)
          • encounterE5The Circle of Seven Roots
            • narrativeMain
            • monster block2× Infernal Blight Stalker
          • encounterE6Briarwatch Thicket
            • narrativeMain
            • trapThornlash Lattice — Simple Hazard 2
            • monster blockAssassin Vine
            • monster blockGlimmervine
          • encounterE7Sunweave Meadow
            • narrativeMain
          • encounterE8Silverrun Crossing
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Silverrun Crossing
            • monster block5× River Devil
          • encounterE9Fernmirror Pool
            • narrativeMain
            • trapBlightseed Pod Burst — Simple Hazard 2
            • challengeWatercourse Neutralizer Placement — Fernmirror Pool
          • encounterE10Ashgold Glade
            • narrativeMain
            • trapGoldroot Fissure Flare — Simple Hazard 3
          • encounterE11Stagrest Clearing
            • narrativeMain
            • monster block2× Infernal Blight Reveler
          • encounterE12Brokenbough Meadow
            • narrativeMain
            • trapSwaying Cedar Deadfall
            • challengeIlyra Mossveil — Rescue & Intelligence
          • encounterE13Goldfen Mere
            • narrativeMain
            • trapBogroot Grasp — Simple Hazard 3
            • challengeNeutralizer Placement — Goldfen Mere
            • monster blockBogwid
          • encounterE14Whitebark Muster Ground
            • narrativeMain
            • handoutThe Four Seasons' Rest — Stone Inscription
            • challengeFour Seasons — Traveler's Chest Puzzle
            • treasureWhitebark Traveler's Chest — Old Wayfarer Cache
          • encounterE15The Heart of the Cedar Blight
            • narrativeMain
            • monster blockCedar Blight Node — Creature 5 (Boss)
            • challengeSever the Conduits — Expose the Heart
            • checklistCedar Blightnode Finale — GM Checklist
            • shortcutInfernal Thornling — Creature 1 (2 defenders)
            • imagePhase I — The Rootwardens
            • imagePhase II — The Exposed Seed
            • imagePhase III — Neutralize the Heart
        • sceneS4The Last Song Before the Road
          • narrativeMain — The Last Song Before the Road
          • monster blockThistlewhistle Reedhorn — Satyr Courier (Creature 3)
          • itemCedar Court — Fey Blight Relief Case (12 Doses)
      • actA4Court of Endless Revelry
      • actA5The Court of Seasons
        • narrativeStub Overview
      • actA6Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA7Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Petitetioner's Port
        • narrativeStub Overview
        • sceneS1Around Petitoner's Court
          • encounterE1Petitioner's Port
            • narrativeMain
          • encounterE2Cyneheard Imports
            • narrativeMain
          • mapPetitioner's Port Act
          • encounterE3Vhinigan's Haberdashery
            • narrativeMain
          • encounterE4Bracken & Bell Forge
            • narrativeMain
          • encounterE5The Sturdy Sword
            • narrativeMain
          • encounterE6Stillwater Remedies
            • narrativeMain
          • encounterE7The Wayfarer's Rest
            • narrativeMain
          • encounterE8The Iron Measure
            • narrativeMain
          • encounterE9Executive Seat
            • narrativeMain
          • encounterE10The Ninefold Athenaeum
            • narrativeMain
          • encounterE11The Measure & Mark
            • narrativeMain
          • encounterE12The Lantern Chapel
            • narrativeMain
          • encounterE13Petronax Villa
            • narrativeMain
        • sceneS2Alabastrine
          • narrativeMain
          • mapAlabastrine Map
        • articlePetitioner's Port Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
      • articleTreasure, Crafting Materials, and Reagents
      • letterSubject: Reiver’s Right — Halven Dorr Missing
      • mapThe Lower Works Battlemap
      • mapThe Lower Works Map
      • articleKerse Downtime 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
      • imageKerse 1
      • imageKerse 2
    • Trash
      • narrativeMain
      • subsceneSS1Companions
      • monster blockElite Fungus Leshy
      • monster block2× Infernal Treeling — Creature 2
      • monster block3× Infernal Blightseed Swarm — Creature 0
    • Inbox
      • mailFree Maps!
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailReiver’s Right Follow-Up: Kerse Preparations Underway
      • mailRegarding the Blackjacket Scout
      • mailPersonal Correspondence
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcBashi Dai
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcSkye Flamebelch
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcPC 1
    • NPCs
      • npcSella Varn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain
      • npcCorven Vellicus
        • narrativeCharacter Sheet
        • pageMain
      • npcThistlewhistle “Thistle” Reedhorn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain

Bypass or Escape the Mist Manifold

PF2e · Conservatory Countermeasures

Bypass or Escape the Mist Manifold

Choose the relevant check. Each skill and DC below is a separate Wanderer's Guide roll.

The armed manifold is connected to the rear door. Crossing the threshold triggers a spring bolt that closes and locks the door and releases a single burst of irritant mist. The attached Irritant Mist Manifold trap governs the mist effect.

Before It Triggers — Disarm the Mechanism

Disarm the Manifold — Thievery

CheckThievery DC 17
Critical SuccessThe character disables the valve and locking linkage. The door remains operable and no mist is released.
SuccessThe character blocks the valve and spring-bolt linkage, preventing the trap and door lock from triggering.
FailureThe mechanism remains armed.
Critical FailureThe mechanism triggers. The rear door slams shut and locks, and the Irritant Mist Manifold releases its mist.

Disarm the Manifold — Crafting

CheckCrafting DC 16
Critical SuccessThe reservoir is safely isolated and vented, and the linked door bolt is disabled.
SuccessThe character isolates the reservoir and disables the linked mechanism, preventing both mist release and door lock.
FailureThe mechanism remains armed.
Critical FailureThe mechanism triggers. The rear door slams shut and locks, and the Irritant Mist Manifold releases its mist.

Disarm the Manifold — Nature

CheckNature DC 18
Critical SuccessThe character safely drains the irritant line and disables the linked door mechanism.
SuccessThe character identifies and drains the irritant line, preventing the mist release and the linked door lock.
FailureThe mechanism remains armed.
Critical FailureThe mechanism triggers. The rear door slams shut and locks, and the Irritant Mist Manifold releases its mist.

After It Triggers — Escape the Locked Conservatory

Escape the Conservatory — Thievery

CheckThievery DC 17
Critical SuccessThe spring lock releases; the door can be opened without damage.
SuccessThe spring lock releases. The door can be opened.
FailureThe lock remains engaged.
Critical FailureThe spring bolt jams. It must be cleared before another release attempt.

Escape the Conservatory — Crafting

CheckCrafting DC 16
Critical SuccessThe spring bolt retracts cleanly. The door can be opened without damage.
SuccessThe character disconnects the linkage and retracts the bolt. The door can be opened.
FailureThe spring bolt remains engaged.
Critical FailureThe spring bolt jams. It must be cleared before another release attempt.

Escape the Conservatory — Athletics

CheckAthletics DC 22
Critical SuccessThe character forces the door open without breaking it.
SuccessThe character breaks the locked door open.
FailureThe door remains closed.
Critical FailureThe bolt jams; subsequent Force Open checks take a –2 circumstance penalty.
GM — Using These Checks

Before triggering: Attempt the appropriate disarm check from a reachable valve or linkage. Thievery requires trained proficiency. On a successful check, both the mist release and automatic locking mechanism are disabled. A critical failure triggers the attached hazard.

After triggering: A character may work from either side of the door. Thievery uses an accessible inspection plate or thieves' tools to Pick a Lock (2 actions, one success needed); Crafting retracts the spring bolt (2 actions). Athletics to Force Open takes 1 action. Prying without a crowbar takes the normal –2 item penalty. A critically failed lock-release attempt jams the bolt; clearing it takes an Interact action.

Other Ways Out — No Challenge Roll Required

Attack the door: A wooden door has Hardness 10, HP 40, BT 20. Subtract Hardness from each damage instance. Once broken, the door can be pushed open with an Interact action.

Vent the mist: Opening the exterior vent is an Interact action; the mist dissipates after 1 minute. If the vent control is hidden, a character can attempt Nature DC 18 or Crafting DC 16 to find it. The poison effect calls for only one initial saving throw, not recurring saves each round.

GM — Adjudication

Do not require all the checks in sequence. A successful method is sufficient. Allow improvised methods, and do not trap a character in the doorway or add crushing damage. Breaking or forcing the door is loud and may attract the H1 handler and dogs if they remain. The locking mechanism can be approached from either side.

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Read-only syndicated snapshot · Syndicated Nov 7, 2026, 7:34 AM. Content updates when the author syndicates again in Adventure Maker.

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