Ragna Stonewake
Creature 5Unique Medium Dwarf Humanoid
Perception +12; darkvision
Languages Common, Dwarven
Skills Athletics +14, Crafting +15, Engineering Lore +15, Warfare Lore +13, Barak Thuld Lore +15, Intimidation +11
Str +4, Dex +1, Con +4, Int +3, Wis +3, Cha +1
AC 22; 24 while her shield is raised
Fort +15, Ref +10, Will +12
HP 78
Shield Hardness 7, HP 28, BT 14
Speed 20 feet
Hold the Passage [reaction]
Trigger A creature within Ragna's reach uses a move action to move past her or moves toward one of Ragna's allies.
Ragna makes a warhammer Strike against the triggering creature. On a hit, the creature's movement ends in the square where it was struck.
Shield Warden [reaction]
Trigger Ragna or an adjacent ally would take physical damage while Ragna has her shield raised.
Ragna interposes her shield. Reduce the damage by the shield's Hardness. Apply the remaining damage normally.
Melee
Warhammer +15, damage 2d8+7 bludgeoning.
Shield Boss +14, damage 2d6+7 bludgeoning.
Fortress Warden [one-action]
Ragna Raises her Shield and chooses one ally within 15 feet. Until the start of Ragna's next turn, that ally gains a +1 circumstance bonus to AC while adjacent to a wall, doorway, barricade, or other solid defensive position.
Drive Them Back [two-actions]
Ragna makes a warhammer Strike. If the Strike hits, she can immediately attempt to Shove the target. The Shove uses the same multiple attack penalty as the Strike.
Against a blighted creature, Ragna gains a +1 circumstance bonus to the Athletics check.
Fortress Engineer
Ragna can use Crafting or Engineering Lore to identify, repair, operate, or restore dwarven mechanical systems within Barak Thuld.
When appropriate, she can use Engineering Lore instead of Thievery to disable, bypass, or reset a purely mechanical dwarven trap.
This ability does not automatically bypass magical wards, unknown non-dwarven devices, or mechanisms missing essential components.
Emergency Repair [three-actions]
Manipulate
Ragna rapidly works on an adjacent dwarven construct, trap, or mechanical defense. She attempts a Crafting check against an appropriate DC.
Critical Success A construct regains 3d8+15 Hit Points, or a damaged mechanism immediately returns to full operation if it can reasonably be repaired in place.
Success A construct regains 2d8+10 Hit Points, or basic operation is restored to a damaged mechanism.
Failure The repair does not take hold.
Critical Failure The mechanism jams or the repair fails completely. Ragna must spend at least 10 minutes correcting the problem before attempting another Emergency Repair on that target.
Restore Defensive Construct
Ragna can spend 10 minutes repairing an inactive Barak Thuld construct whose essential components remain intact.
She attempts a Crafting check against a DC appropriate to the construct. On a success, the construct becomes functional with approximately half its normal Hit Points. On a critical success, it returns with nearly full functionality.
A badly damaged construct can require a replacement component before this activity can be attempted.
Reset Dwarven Defense
Ragna can spend 1 minute working on a disabled dwarven trap or defensive mechanism.
If the device is structurally intact, a successful Crafting or Engineering Lore check resets it. Damaged mechanisms might require replacement parts or additional time.
Jury-Rig the Fortress [two-actions]
Frequency once per encounter
Ragna performs an immediate battlefield repair or override on nearby Barak Thuld machinery. The exact effect depends on the surrounding mechanisms.
Possible effects include forcing a damaged door closed, raising a partial stone barrier, dropping a portcullis, releasing a counterweight, restarting a firing mechanism, activating a warning rune, or giving a damaged allied construct one final round of operation.
Barak Thuld Command
Ragna is recognized by surviving fortress systems as an authorized defender.
Once the Level Three defense network has been restored, she can activate designated doors, barriers, traps, and defensive mechanisms where the adventure specifically allows it.
This authority does not repair damaged systems or bypass mechanisms that require physical restoration.