Thistlewhistle Reedhorn — Satyr Courier (Creature 3)
Thistlewhistle Reedhorn
Unique · Medium · Fey · Satyr
Perception +10; low-light vision
Languages Common, Fey
Skills Acrobatics +9, Diplomacy +11, Nature +8, Performance +11, Stealth +9, Survival +10
Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha +4
AC 19; Fort +8, Ref +10, Will +11
HP 40
Speed 30 feet
Melee ◆ Horn +9, Damage 1d8+4 bludgeoning.
Ranged ◆ Sling +10 (propulsive, range increment 50 feet), Damage 1d6+2 bludgeoning.
Guide's Eye ◆ (concentrate) Thistle Points Out a hidden enemy he has detected, using the standard PF2e Point Out action. He can also Aid an ally's Survival check for navigation when his first-hand knowledge is relevant, using the normal Aid rules.
Protect the Wounded ◆ Thistle Interacts to offer a carried mundane bandage or potion to an adjacent ally; apply the item's normal rules and any required actions. This has no magical healing effect of its own.
Broken Melody ◆ (auditory, emotion, mental) Thistle Encourages an ally in earshot and attempts Diplomacy DC 20 to Aid that ally's next appropriate social or morale-oriented check before the start of Thistle's next turn. This is an encounter-specific expression of the standard Aid action; use Aid's normal result and bonus rules.
Role Escort and navigator. He avoids dangerous melee, seeks safety behind the party, and does not replace a PC in encounter balance. If traveling as an ally, the GM may omit him from initiative unless the scene explicitly puts him in harm's way.