The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 23, 2026, 9:02 PM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • handoutThe Palakar Forest & The Town of Macridi
      • imageGolden Hand Seal
      • mapDruma WikiPath
      • pageThe Price of Prophecy - PC Guide
      • monster blockMacridi Blade Warrior
      • articleCedar Court
      • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • handoutTar Taargadth
      • imageGolden Hand Stamp
      • mapMacridi-Additional
      • pageCampaign Arc (FULL Spoilers)
      • monster blockWood Wraith
      • articleCourt of Seasons
      • handoutOath of Everlasting Friendship
      • mapMacridi Area
      • pageCampaign Arc (FULL Spoilers) (new CSS)
      • monster blockSpeaker of the Pale
      • articleDesolation Blade Mounds
      • handoutBlood Price Economy
      • mapDruma Detailed
      • pagePlayer Primer • Pulgari Estate<
      • monster blockAnimated Log Servant
      • articlePulgar Estate v2
      • handoutDruma - Profit and Prophecy
      • mapNew Macridi (blocks)
      • pageGM Primer • Pulgari Endgame
      • monster blockBarrow Clay Sentinel
      • articlePulgari Estate
      • handoutNew Macridi
      • monster blockInfernal Rootling
      • articleReiver's Right
      • handoutThe Blight of 4719
      • monster blockInfernal Thornling
      • articleMacridi
      • monster blockInfernal Treeling
      • articleMacridi Blades
      • monster blockInfernal Blight Stalker
      • articleCourt of Endless Revelry
      • monster blockInfernal Blight Reveler
      • articleMammon: The Argent Prince
      • monster blockBrimorak Demon
      • monster blockOrt (Drudge Devil)
      • monster blockGOLDEN HAND MERCENARY
      • monster blockGOLDEN HAND ARCHER
      • monster blockForeman Hendrik
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • mapMudjaw Beach sketch
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster blockBalanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • sidebarMovement in the Shallow
            • handoutTactics
            • monster block3× Mudjaw Lurebloom
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • trapGatehouse Snapbow
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster blockInfernal Blightling
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • letterForeman Hendrick's Log Book
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • mapReiver's Right Sketch (Unmarked)
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • letterLeft for Anyone Who Comes After
          • pageWorkers Escape
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
          • encounterE8Smithy
            • narrativeMain
          • encounterE9Stables
            • narrativeMain
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • monster blockInfernal Rootling
            • monster blockInfernal Thornling
            • mapSawpit/Sawyard Battlemap
          • encounterE11Carpentry Shed
            • narrativeMain
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster blockAnimated Log Servant
            • mapimage
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • encounterE15Watchtower
            • narrativeMain
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • encounterE18The Lower Works
            • narrativeMain
            • mapThe Lower Works Map
            • mapThe Lower Works Battlemap
        • sceneS7Epilogue to Reiver's Right
      • actA2The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • mapCedar Court Sketch
        • sceneS3The Cedar Blightroot
      • actA3Court of Endless Revelry
      • actA4The Court of Seasons
        • narrativeStub Overview
      • actA5Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA6Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Gilded Cage
        • narrativeStub Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
    • Shelf
      • encounterE1The Forced Auction
        • narrativeMain
      • encounterE2The Blood Price Debt Collector
        • narrativeMain
      • encounterE3The Lost Feyspawn
        • narrativeMain
      • encounterE4The Merchant's Secret
        • narrativeMain
      • encounterE5The Whispering Naiad
        • narrativeMain
    • Trash
      • narrativeMain
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockInfernal Brightling
      • monster blockWood Wraith
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
      • pcSebastian Aegis
        • narrativeCharacter Sheet
        • pageMain
      • pcDregus Darkhide
        • narrativeCharacter Sheet
        • pageMain
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
      • pcKota
        • narrativeCharacter Sheet
        • pageMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Infernal Thornling

Infernal Thornling

Infernal Thornling

Creature 1

Source: Custom Creature

Infernal Thornling

Creature 1

Uncommon · Medium · Fiend · Plant

Infernal thornlings are developing manifestations of the corruption spreading beneath the Palakar Forest. Taller and more coordinated than rootlings, they have begun to resemble malformed humanoids built from blackened wood, twisted roots, and overlapping plates of scorched bark.

Long thorns grow from their shoulders, forearms, and backs. Their hands terminate in hooked wooden claws, while several flexible roots trail behind them like muscular tendrils. Cracks between their bark plates glow with a dull ember-red light, and thick black sap seeps from wounds before smoking against the air.

Thornlings represent a dangerous transitional stage of the infernal blight. They are no longer merely mobile extensions of corrupted vegetation, but they have not yet developed the resilience or supernatural control displayed by mature infernal blightlings.


Perception +7; darkvision

Languages understands Fey and Infernal but can't speak

Skills Athletics +7, Stealth +6 (+8 in forests or heavy vegetation), Survival +7

Str +3, Dex +2, Con +3, Int –2, Wis +2, Cha +0


AC 17

Fort +8, Ref +7, Will +7

HP 26

Resistances fire 2

Weaknesses vitality 2


Speed 25 feet, climb 15 feet

Melee ◆ claw +9, Damage 1d6+3 slashing plus infernal lignification

Melee ◆ tendril +9 (reach 10 feet), Damage 1d6+2 bludgeoning


Infernal Lignification

curse, primal

When the thornling damages a living creature with its claw, black veins spread outward from the wound as thin woody fibers begin forming beneath the victim's flesh. The target must attempt a DC 17 Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes a –5-foot status penalty to its Speeds until the start of its next turn.

Failure The creature takes a –5-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

Critical Failure The creature takes a –10-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

The thornling's lignification is stronger than that of a rootling but still unstable. The woody growth hardens rapidly around muscles and joints before cracking apart as the blight magic dissipates.


Hellroot Eruption ◆◆

fire, primal

Frequency once per 1d4 rounds

The thornling drives its tendrils into the earth, sending burning black roots racing beneath the ground. The roots erupt in a 10-foot burst within 20 feet.

Each creature in the area must attempt a DC 17 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes 1d4 piercing damage plus 1d4 fire damage.

Critical Failure The creature takes double damage and falls prone.

The affected squares become difficult terrain until the start of the thornling's next turn as burning roots and hooked thorns remain protruding from the ground.


Black Sap Reprisal ↻

fire

Trigger A creature within 5 feet deals slashing or piercing damage to the thornling.

Effect A pocket of heated black sap bursts beneath the thornling's bark and sprays toward the attacker. The triggering creature must attempt a DC 16 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes 1 fire damage.

Failure The creature takes 1d4 fire damage.

Critical Failure The creature takes 1d4 fire damage and is dazzled until the end of its next turn as smoking sap splashes across its face.


Thorned Rush ◆◆

The thornling Strides up to its Speed and makes a claw Strike at the end of its movement. If it moved at least 10 feet immediately before the Strike, the Strike deals an additional 1 piercing damage.

On a critical hit with this Strike, hooked thorns tear at the target as the thornling passes. The target also takes 1 persistent bleed damage.


Tactics

Infernal thornlings are considerably more aggressive than rootlings. They use brush, tree trunks, logging debris, and broken structures to approach under cover, then attack suddenly from close range.

A thornling usually opens with Hellroot Eruption if several enemies are clustered together. It then uses Thorned Rush to close with an isolated or weakened target and attempts to apply Infernal Lignification.

Once engaged, a thornling alternates between claw attacks and tendril attacks, using its reach to threaten creatures trying to move around it.

Thornlings show a strong instinctive hostility toward fey, animals, and creatures using primal magic. They rarely retreat unless separated from the blight or reduced to only a few remaining hit points.


Ecology

Thornlings develop when an infernal rootling survives long enough to accumulate additional black sap and infernal energy. Its tangled body thickens, individual roots fuse into stronger limbs, and layers of bark form around a crude internal framework.

At this stage, the blight begins producing defensive thorns and more specialized appendages. The creature also becomes capable of directing corrupted roots through nearby soil rather than merely causing uncontrolled eruptions.

Thornlings frequently patrol the territory surrounding larger concentrations of infernal growth. They may guard corrupted seedlings, underground passages, contaminated logging sites, or the approaches to more developed blight colonies.

Although they display rudimentary tactical behavior, thornlings do not appear truly intelligent. Their actions resemble coordinated instincts transmitted through the larger blight rather than independent reasoning.


Signs of the Blight

A slain thornling remains partially intact rather than collapsing immediately like a rootling. Its limbs gradually curl inward as the internal roots dry and contract.

Cutting through the bark reveals channels filled with thick black sap surrounding fibrous structures resembling muscles and tendons. Small deposits of gold-colored mineral growth can be found embedded throughout these tissues.

The mineral deposits are noticeably more developed than those found in rootlings but remain less extensive than those present in mature infernal blightlings. Comparing specimens makes the progression difficult to miss.


GM Notes

Role Mobile skirmisher / lesser battlefield controller.

Encounter Use Thornlings are intended to bridge the gap between groups of weak rootlings and the much more dangerous infernal blightlings. They work well as the primary combatant in low-level encounters or as support for a stronger blight creature.

Their 10-foot tendril reach and Hellroot Eruption let them interfere with party positioning, while Thorned Rush gives them a simple reason to move rather than remaining stationary and making repeated Strikes.

Development The known mobile progression of the corruption is: Infernal Rootling → Infernal Thornling → Infernal Blightling.

Click here to add a comment

Read-only syndicated snapshot · Syndicated Sep 23, 2026, 9:02 PM. Content updates when the author syndicates again in Adventure Maker.

Made with Amba. Want to try it? Check out Amba — free to use.