The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Nov 7, 2026, 7:34 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutBlood Price Economy
        • handoutDruma - Profit and Prophecy
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
        • handoutThe Legacy of Thuld
      • folderTreasures
        • itemCedar Whisper Charm
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
        • itemSeal of the Fair Measure
        • itemVotive of the Second Vigil
        • itemVeiled Current Pin
        • itemEcho-Ward Wristlet
        • itemStillwater Step Anklet
        • itemHarbor-Chorus Brooch
        • itemAshborn Resolve Torque
        • itemBrass Signal Clasp
        • itemMosswake Circlet
        • itemEdgekeeper Knot
        • itemIron-Shelter Rivet
        • itemCinderline Sight
        • itemGilt Calibration Key
        • itemInquest Lens
        • itemConfluence-Thread Sash
        • itemTarnished Omen Coin
        • itemHushglass Diadem
        • itemThornpath Compass
        • itemEmberblood Signet
        • itemTwinned Thread Pendant
        • itemGilt Wake Sash
        • itemQuiet Ledger Reliquary
        • itemHearthroot Needle
        • itemWarded Margin Bookmark
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemInfernal Blight Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageGolden Hand Stamp
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapDruma Detailed
        • mapNew Macridi (blocks)
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapAlabastrine Map
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pageCampaign Arc (FULL Spoilers)
        • pageCampaign Arc (FULL Spoilers) (new CSS)
        • pagePlayer Primer • Pulgari Estate<
        • pageGM Primer • Pulgari Endgame
        • pagePlayer Reference - Lores
        • pageTreasure, Reagents, and Party Size
      • folderMonsters
        • monster blockMacridi Blade Warrior
        • monster blockWood Wraith
        • monster blockSpeaker of the Pale
        • monster blockAnimated Log Servant
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Blightseed Swarm
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
        • monster blockInfernal Treeling
        • monster blockInfernal Blight Stalker
        • monster blockInfernal Blight Reveler
        • monster blockBrimorak Demon
        • monster blockOrt (Drudge Devil)
        • monster blockGOLDEN HAND MERCENARY
        • monster blockGOLDEN HAND ARCHER
        • monster blockForeman Hendrik
      • folderBlight Infestations
        • monster blockBlightroot
      • folderArticles
        • articleCedar Court
        • articleCourt of Seasons
        • articleDesolation Blade Mounds
        • articlePulgar Estate v2
        • articlePulgari Estate
        • articleReiver's Right
        • articleMacridi
        • articleMacridi Blades
        • articleCourt of Endless Revelry
        • articleMammon: The Argent Prince
        • articleInfernal Blight — Progression
        • articleThe Quiet Current
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
      • folderCompanions
        • pageCedar Court — Available Companions
        • article1. Sylvara Thornwatch — Cedar Court Ranger
        • article2. Bristlewick, the Cedar Court Rootspeaker
        • article3. Pipkin Vell, Cedar Court Apothecary
    • Acts
      • actA1Investigating Reiver's Right
        • narrativeOverview
        • sceneS1Briefing at Karland's Sawmill
          • narrativeMain
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • narrativeMain
            • challengeMeeting Danum Karland Challenges
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
            • sidebarGM Notes
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • narrativeMain
          • mapOld Macridi (Unmarked)
          • mapOld Macridi
          • encounterE1Karland's Sawmill
            • narrativeMain
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • narrativeMain
            • sidebarBuying Maps
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • narrativeMain
            • challengeE3 — The Gilded Ledger Tavern Challenges
            • handoutRecover the Boles
          • encounterE4The Salty Bark Tannery
            • narrativeMain
          • encounterE5Sanctitude Saunas
            • narrativeMain
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • narrativeMain
            • challengeAlchemist Rub
            • articleAlchemical Reagent Bundle
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE7Assembly Institute
            • narrativeMain
          • encounterE8The Veridical Scriptorium
            • narrativeMain
            • pageGM Primer • Hidden Conspiracy
            • handoutTakeaways from Veridical Scriptorium
            • challengeIdentify the Seal
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • narrativeMain
            • treasureWatchmen's Loft List
          • encounterE10Best Fit Furnishings
            • narrativeMain
        • sceneS3The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterE1Getting the Darkwood
            • narrativeMain
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
            • monster block2× Balanced — 2× Reefclaw
            • monster blockBlue-Ringed Octopus
            • monster block2× Grindylow
            • monster block3× Mudjaw Lurebloom
            • sidebarMovement in the Shallow
            • handoutTactics
            • articleXP
        • sceneS4The North Road
          • mapNorth Road - Sketch
          • mapNorth Road - Detail
        • sceneS5Pulgari Estate Crossroads
          • encounterE1Golden Hand
            • monster block2x Golden Hand Mercenary
            • monster blockGolden Hand Archer
            • pageXP
            • pageRecall Knowledge
            • imageGolden Hand Crossing
        • sceneS6Reiver's Right
          • encounterE1South Gate (North Road)
            • narrativeMain
          • encounterE2Gatehouse
            • narrativeMain
            • letterLeft for Anyone Who Comes After
            • trapGatehouse Snapbow
            • mapGatehouse Interior
          • mapReiver's Right Sketch
          • encounterE3Central Yard
            • narrativeMain
            • monster block4× Hardwood Scamp
          • encounterE4Foreman's Hall / Camp Hall
            • narrativeMain
            • monster blockForeman Hendrik
            • monster block2× Infernal Rootling
            • pageTactics — Hendrick and Two Infernal Rootlings
            • sidebarThe Corruption of Foreman Hendrick
            • treasureForeman Hendrick's Log Book
            • letterForeman Hendrick's Log Book
            • treasureGolden Hand Log Book
            • letterGolden Hand Log Book
            • treasureHidden Compartment - Golden Hand Log Book
            • mapCamp Hall Inside
            • treasureInvestigator's Field Kit — Lantern and Awl
            • shortcutLantern of Last Echoes
            • shortcutThuld’s Pattern Awl
          • mapReivers's Right Battlemap
          • encounterE5Cookhouse & Mess
            • narrativeMain
          • encounterE6Bunkhouses / Workers' Cabins
            • narrativeMain
            • narrativeHalven's Darkwood
          • mapReiver's Right Sketch (Unmarked)
          • encounterE7Storehouse
            • narrativeMain
            • trapRigged Cargo Collapse
            • mapStorehouse Battlemap
            • mapStorehouse Battlemap 2
            • pageDerrin Hale's Abandoned Satchel
            • letterDerrin Hale's Letter
            • treasureDerrin's Effects
          • pageWorkers Escape
          • encounterE8Smithy
            • narrativeMain
            • letterDarkwood Note
          • pageGM Notes for Party of 5, 2nd Level
          • encounterE9Stables
            • narrativeMain
          • pageFive Relics of Reiver's Right
          • encounterE10Sawpit / Sawyard
            • narrativeMain
            • mapSawpit/Sawyard Battlemap
            • mapSawpit/Sawyard Battlemap Placement
            • monster block4× Infernal Rootling
            • monster blockInfernal Thornling
          • pageThe Long Dividend
          • encounterE11Carpentry Shed
            • narrativeMain
          • imageThe Long Dividend Image
          • encounterE12Log Stacks
            • narrativeMain
            • monster blockWood Wraith
            • monster block4× Animated Log Servant
            • mapLog Stacks Battlemap
          • encounterE13Log Chute & Hoist
            • narrativeMain
            • mapLog Chute & Hoist Battlemap
            • pageThe Lower Works — Western Approach
            • mapCollapsed Tunnel Entrance to Lower Works
            • narrativeCollapsed Tunnel Entrance Notes
          • shopTallow's Odds and Ends
          • encounterE14Lower Landing / Dock
            • narrativeMain
          • pageTraveling Merchant · The Long Dividend
          • encounterE15Watchtower
            • narrativeMain
            • letterFound Letter
          • encounterE16Shrine of Erastil
            • narrativeMain
          • encounterE17North Track (to Ranger Road)
            • narrativeMain
          • subsceneSS1E18 - The Lower Works
            • narrativeMain
            • narrativeLower Works Overview
            • narrativeOverview
            • narrativeEncounter Scaling — 4 or 5 Level-2 PCs
            • encounterE1Concealed Entrance
              • narrativeMain
              • treasureLower Works Shift Key
            • mapThe Lower Works Map 2 Battlemap
            • encounterE2Access Ramp
              • narrativeMain
              • trapRunaway Ore Cart
            • mapThe Lower Works Map 2
            • encounterE3North Gallery
              • narrativeMain
              • imageE18-3 — North Gallery (GM Placements)
              • monster block2× Infernal Thornling
              • monster blockInfernal Rootling
              • sidebarRootling Reinforcement
            • encounterE4Ventilation Shaft
              • narrativeMain
              • trapVentilation-Shaft Collapse
              • treasureCrafter's Eyepiece
            • encounterE5Supply Depot
              • narrativeMain
              • treasureLower Works Emergency Cache
              • treasureStamped Supply Manifest
            • encounterE6Western Excavation
              • narrativeMain
              • monster block2× Barrow Clay Sentinel
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE7Flooded Passage
              • narrativeMain
              • monster block2× Blue-Ringed Octopus
              • sidebarFive-Character Adjustment
              • trapFlood Surge
            • encounterE8Workers' Quarters
              • narrativeMain
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
              • shortcutAmberglass Reagent Case
            • encounterE9Eastern Tunnels
              • narrativeMain
              • treasureAbandoned Survey Board
              • treasureHauling Crew's Pay Tin
            • encounterE10Deepest Dig
              • narrativeMain
              • treasureDeep Survey Ledger
              • treasureWarded Drill Core
              • treasureGolden Hand Transit Seal
              • shortcutAmberglass Reagent Case
            • encounterE11The Blightroot
              • narrativeMain
              • shortcutBlightroot
              • monster block2× Infernal Rootling
              • monster blockInfernal Thornling
              • treasureFresh Blightroot Sample
              • sidebarBlight Terminology
              • imageE18-10 & E18-11 — Tactical Map (GM Placements)
              • monster block2× Ort
              • monster blockImp
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • sceneS1Corven Vell's Hideout
          • narrativeOverview
          • narrativeHook from Reiver's Right
          • narrativeRunning the Hideout
          • narrativeSecurity & Consequences
          • narrativeFinal Discovery
          • subsceneSS1H1 — Entry Hall, Dining / Parlor, Sitting Room & Stair Hall
            • narrativeMain
            • trapVell's Courtesy Needle
            • monster block2× Guard Dog
            • monster block1× Kerse Dog Handler
            • challengeEnter Without Announcing Yourself
          • sidebarAlchemical Treasure
          • subsceneSS2H2 - Conservatory
            • narrativeMain
            • trapIrritant Mist Manifold
            • imageIrritant Mist Manifold
            • challengeRead the Garden
            • challengeBypass or Escape the Mist Manifold
          • mapCV Hideout Battlemap
          • subsceneSS3H3 - Preparation Laboratory
            • narrativeMain
            • trapVolatile Separation Bench
            • imageVolatile Separation Bench
          • mapCV Hideout
          • subsceneSS4H4 - Specimen Gallery
            • narrativeMain
            • trapCompromised Specimen Case
          • mapCV Hideout Sketch
          • subsceneSS5H5 - Study & Correspondence
            • narrativeMain
            • monster block2× Animated Armor
            • monster blockWrathful Armor
            • monster block2× Weak Animated Armor
            • challengeReconstruct the Private Ledger
          • subsceneSS6H6 - Lower Laboratory
            • narrativeMain
            • narrativeAfter the Fight
            • monster block3× Animated Panoply
            • challengeOpen the Comparative Laboratory Safely
          • subsceneSS7H7 - Comparative Laboratory
            • narrativeMain
            • itemCorven Vell's Comparative Assay Kit
            • trapArchive Purge
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • articleMacridi to Kerse by Boat
        • articleDruma — Dwarven Rivercraft
        • imageimage
        • imageimage
      • actA3The Cedar Court
        • sceneS1Getting to the Cedar Court
          • mapCedar Court - Surrounding Area
        • sceneS2The Cedar Court
          • encounterE1Cedar Court Central Glade
            • narrativeMain
          • mapCedar Court Map
          • encounterE2Supply Stores
            • narrativeMain
            • shopCedar Court Supply Stores — Level 3–5 Quartermaster
            • shopThorn & Bough — The Dryads' Secret Counter (25 Items, L1–6)
          • encounterE3Watch Arbor
            • narrativeMain
          • encounterE4Dryad Grove
            • narrativeMain
          • encounterE5River Landing
            • narrativeMain
          • encounterE6Elder Cedar Grove
            • narrativeMain
          • encounterE7Canopy Walks
            • narrativeMain
          • encounterE8Council Ring
            • narrativeMain
          • encounterE9Shrine of the Forest
            • narrativeMain
        • sceneS3The Cedar Blightnode
          • narrativeMain
          • encounterE1Thornwatch Encampment
            • narrativeMain
            • checklistCedar Court — Watercourse & Blightseed Mission Objectives
            • articleThe Sweetwater Madness — Blight-Tainted Water
          • mapCedar Blightnode Battlemap 2
          • encounterE2Stonecup Spring
            • narrativeMain
            • monster block2× Fungus Leshy
            • monster block2× Deadly Fungus Leshy
          • mapCedar Blightnode Battlemap
          • encounterE3Moonpetal Tarn
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Moonpetal Tarn
            • monster blockVerdurous Ooze
            • monster blockGutter Ooze
          • encounterE4The Twin Oathstones
            • narrativeMain
            • trapTwin Oathstones — Linked Root Defenses (Two-Stage Hazard 2)
          • encounterE5The Circle of Seven Roots
            • narrativeMain
            • monster block2× Infernal Blight Stalker
          • encounterE6Briarwatch Thicket
            • narrativeMain
            • trapThornlash Lattice — Simple Hazard 2
            • monster blockAssassin Vine
            • monster blockGlimmervine
          • encounterE7Sunweave Meadow
            • narrativeMain
          • encounterE8Silverrun Crossing
            • narrativeMain
            • challengeWatercourse Neutralizer Placement — Silverrun Crossing
            • monster block5× River Devil
          • encounterE9Fernmirror Pool
            • narrativeMain
            • trapBlightseed Pod Burst — Simple Hazard 2
            • challengeWatercourse Neutralizer Placement — Fernmirror Pool
          • encounterE10Ashgold Glade
            • narrativeMain
            • trapGoldroot Fissure Flare — Simple Hazard 3
          • encounterE11Stagrest Clearing
            • narrativeMain
            • monster block2× Infernal Blight Reveler
          • encounterE12Brokenbough Meadow
            • narrativeMain
            • trapSwaying Cedar Deadfall
            • challengeIlyra Mossveil — Rescue & Intelligence
          • encounterE13Goldfen Mere
            • narrativeMain
            • trapBogroot Grasp — Simple Hazard 3
            • challengeNeutralizer Placement — Goldfen Mere
            • monster blockBogwid
          • encounterE14Whitebark Muster Ground
            • narrativeMain
            • handoutThe Four Seasons' Rest — Stone Inscription
            • challengeFour Seasons — Traveler's Chest Puzzle
            • treasureWhitebark Traveler's Chest — Old Wayfarer Cache
          • encounterE15The Heart of the Cedar Blight
            • narrativeMain
            • monster blockCedar Blight Node — Creature 5 (Boss)
            • challengeSever the Conduits — Expose the Heart
            • checklistCedar Blightnode Finale — GM Checklist
            • shortcutInfernal Thornling — Creature 1 (2 defenders)
            • imagePhase I — The Rootwardens
            • imagePhase II — The Exposed Seed
            • imagePhase III — Neutralize the Heart
        • sceneS4The Last Song Before the Road
          • narrativeMain — The Last Song Before the Road
          • monster blockThistlewhistle Reedhorn — Satyr Courier (Creature 3)
          • itemCedar Court — Fey Blight Relief Case (12 Doses)
      • actA4Court of Endless Revelry
      • actA5The Court of Seasons
        • narrativeStub Overview
      • actA6Barak Thuld
        • narrativeBarak Thuld
        • articleRagna Stonewake
        • mapBarak Thuld Sketch
        • mapBarak Thuld
        • mapBarak Thuld - Level 1
        • mapBarak Thuld - Level 2
        • mapBarak Thuld - Level 3
        • imageRagna Stonewake
      • actA7Desolation Blade Mounts
        • narrativeStub Overview
      • actA5The Petitetioner's Port
        • narrativeStub Overview
        • sceneS1Around Petitoner's Court
          • encounterE1Petitioner's Port
            • narrativeMain
          • encounterE2Cyneheard Imports
            • narrativeMain
          • mapPetitioner's Port Act
          • encounterE3Vhinigan's Haberdashery
            • narrativeMain
          • encounterE4Bracken & Bell Forge
            • narrativeMain
          • encounterE5The Sturdy Sword
            • narrativeMain
          • encounterE6Stillwater Remedies
            • narrativeMain
          • encounterE7The Wayfarer's Rest
            • narrativeMain
          • encounterE8The Iron Measure
            • narrativeMain
          • encounterE9Executive Seat
            • narrativeMain
          • encounterE10The Ninefold Athenaeum
            • narrativeMain
          • encounterE11The Measure & Mark
            • narrativeMain
          • encounterE12The Lantern Chapel
            • narrativeMain
          • encounterE13Petronax Villa
            • narrativeMain
        • sceneS2Alabastrine
          • narrativeMain
          • mapAlabastrine Map
        • articlePetitioner's Port Overview
      • actA2The Gilded Cage
        • narrativeStub Overview
      • actA3The Court of Seasons
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
      • handoutFanciful Inquiries
      • handoutThe Iron Root Apothecary
      • monster blockYoung Reefclaw
      • handoutTrouble Up Profit's Flow
      • monster blockZebub
      • articleDesolation Blade Mounds - min
      • articleTreasure, Crafting Materials, and Reagents
      • letterSubject: Reiver’s Right — Halven Dorr Missing
      • mapThe Lower Works Battlemap
      • mapThe Lower Works Map
      • articleKerse Downtime 2
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageMammon
      • imageMammon Watercolor
      • pageMudjaw Reach backup
      • narrativeNew Macridi 2
      • imageKerse 1
      • imageKerse 2
    • Trash
      • narrativeMain
      • subsceneSS1Companions
      • monster blockElite Fungus Leshy
      • monster block2× Infernal Treeling — Creature 2
      • monster block3× Infernal Blightseed Swarm — Creature 0
    • Inbox
      • mailFree Maps!
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailReiver’s Right Follow-Up: Kerse Preparations Underway
      • mailRegarding the Blackjacket Scout
      • mailPersonal Correspondence
    • PCs
      • pcUlysses
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcBashi Dai
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcSkye Flamebelch
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcDoku
        • narrativeCharacter Sheet
        • pageMain
        • pageStat Block
      • pcPC 1
    • NPCs
      • npcSella Varn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain
      • npcCorven Vellicus
        • narrativeCharacter Sheet
        • pageMain
      • npcThistlewhistle “Thistle” Reedhorn
        • narrativeMain
        • narrativeCharacter Sheet
        • pageMain

Mudjaw Beach Field Reconnaissance

Field Reconnaissance

Mudjaw Reach

Notes gathered before approaching the darkwood beach

What the Sketch Shows

The reach is mostly a broad flooded shelf choked with reeds, roots, mud, and scattered timber. The pale green water on the sketch is only about 2–3 feet deep, but crossing it on foot is considerably slower than walking dry ground.

The darker water along the eastern side drops sharply to roughly 6–7 feet deep. Anyone entering that channel should expect to swim rather than wade.

Mangrove roots, dense reeds, submerged branches, and fallen timber may make particular routes worse than the depth alone suggests. Open water is easier to cross, but it also provides less solid footing and fewer places to brace against a current or sudden movement.

Moving Through the Reach

Character 2–3 ft. Shallows 6–7 ft. Eastern Channel
Small Humanoid Greater difficult terrain. Each 5-foot square costs 15 feet of movement. Swimming. Use the normal Swim rules unless you have a Swim Speed.
Medium Humanoid Difficult terrain. Each 5-foot square costs 10 feet of movement. Swimming. Use the normal Swim rules unless you have a Swim Speed.

These are the normal conditions shown on the sketch. Especially thick reeds, root masses, deep mud, and solid fallen timber can further obstruct a particular square or route.

Creatures Known Around Mudjaw Reach

Hunters, river crews, and woodsfolk describe a wide range of animals, monsters, and stranger things in flooded reaches like this one. Some are ordinary predators. Others use reeds, mud, or floating vegetation so well that travelers can pass surprisingly close without realizing anything is there.

Reconnaissance, Not a Sighting Report

The list below describes creatures known from this sort of terrain. It does not mean every creature listed is present at Mudjaw Beach, nor does the absence of something from the list guarantee that it cannot be there.

Creature Level What You Know What to Watch For
Pufferfish −1 Small aquatic fish that are usually more nuisance than predator. They defend themselves rather than actively hunting travelers. Small shapes tucked beneath reeds, logs, or sheltered pools.
Grindylow 0 Small amphibious hunters with tentacled lower bodies. They are intelligent enough to use weapons, cooperate, and choose their fights. Spear tips above reeds, quick movement beneath shallow water, or several disturbances moving together.
Stingray 0 Flat-bodied aquatic animals that often lie nearly invisible against sandy or muddy bottoms. Usually defensive unless disturbed. A faint outline beneath clear water or sudden movement from the bottom.
Blue-Ringed Octopus 0 A tiny octopus whose size hides the danger of its venom. It can change coloration to blend into its surroundings and move through water with startling speed. Brief flashes of bright rings, movement inside hollow timber, or an apparently empty crevice that seems to change color.
Giant Frog 1 Large ambush predators common to wet country. They generally wait for prey to come close rather than pursuing over long distances. Large eye-shapes above the water, unusual ripples, or sudden silence among smaller frogs.
Reefclaw 1 A strange aquatic creature resembling an oversized shrimp or lobster. Its powerful claws can seize prey, and experienced riverfolk warn that its attacks can carry venom. Chitin scraping against rock or timber, churned mud, claw marks, or movement close to submerged cover.
Electric Eel 1 A long-bodied aquatic predator capable of delivering powerful electrical shocks when threatened or hunting. Long wakes beneath the surface, dead or stunned fish, and sudden agitation among nearby aquatic animals.
Giant Crab 2 Heavily armored scavengers and territorial hunters. Their shells make them difficult to discourage, and their claws are strong enough to hold prey. Sideways tracks in mud, broken shells, scraped logs, or burrows near the waterline.
Crocodile 2 Patient wetland predators that rely on camouflage, sudden acceleration, and dragging prey into water. Low wakes, slide marks on muddy banks, half-submerged eyes, or an oddly straight "log" that moves against the current.
Mudjaw Lurebloom 2 A carnivorous aquatic plant known from warm, stagnant shallows. Its leaves and flowers can resemble harmless marsh vegetation until something disturbs the water nearby. Flowering vegetation where the roots seem unusually dense, sweet odors, or plant growth that appears to have shifted position.
Piranha Swarm 3 A feeding mass of small predatory fish. A single fish is insignificant; a concentrated school is not. Water suddenly boiling with tiny wakes, rapidly stripped carrion, or schools moving toward blood or struggling animals.
Seaweed Leshy 3 A small plant spirit associated with aquatic vegetation. Unlike ordinary animals, leshies are intelligent and might be curious, territorial, helpful, or hostile depending on circumstances. Seaweed or reeds moving independently of wind and current, tiny tracks, or vegetation arranged with suspicious purpose.
Hermit Crab Swarm 4 Dense masses of aggressive scavenging crabs. Individually harmless-looking, they become dangerous when hundreds surge together. Large patches of shells all moving at once, clicking from beneath driftwood, or a shoreline that seems to crawl.
Flytrap Leshy 4 A much larger and more dangerous plant spirit occasionally reported in wet, overgrown wilderness. It is not ordinary vegetation and should not be treated like a mindless plant. Oversized carnivorous plants, vegetation reacting deliberately to nearby movement, or plant growth arranged as though guarding an area.

The Useful Part of the Recon

The beach favors things that swim, hide in vegetation, or wait in ambush. Anyone moving on foot through the shallows will be slower than most creatures adapted to the water.

Dry ground, clear routes, and the location of the deeper eastern channel therefore matter as much as identifying individual creatures. Watch the water before entering it, and do not assume that every patch of reeds, floating plant growth, or piece of timber is exactly what it appears to be.

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Read-only syndicated snapshot · Syndicated Nov 7, 2026, 7:34 AM. Content updates when the author syndicates again in Adventure Maker.

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