Sylvara Thornwatch, Cedar Court Ranger
Creature 3Source: Custom Creature — The Price of Prophecy
Sylvara Thornwatch
Creature 3
Uncommon · Medium · Elf · Humanoid
Sylvara is a disciplined elven ranger who patrols the wooded boundaries of the Cedar Court. She carries a finely maintained longbow fashioned from pale cedar, its limbs decorated with delicate leaf engravings. Her clothing consists of muted woodland colors, reinforced leather, and a weathered traveling cloak.
Quiet and observant, Sylvara favors patience, careful positioning, and accurate ranged attacks. She prefers to end a fight before an enemy can close the distance.
Perception +11; low-light vision
Languages Common, Elven, Fey
Skills Acrobatics +10, Athletics +8, Nature +9, Stealth +11, Survival +11
Str +2, Dex +4, Con +2, Int +0, Wis +3, Cha +0
Items longbow (40 arrows), shortsword, leather armor, explorer's pack
AC 20; Fort +9, Ref +12, Will +9
HP 46
Speed 30 feet
Melee [one-action] Shortsword +10 (agile, finesse, versatile S), Damage 1d6+3 piercing
Ranged [one-action] Longbow +12 (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercing
Special Abilities
Hunter's Focus [one-action] (concentrate)
Sylvara designates one creature she can see or hear as her quarry. She can have only one quarry at a time. She gains a +2 circumstance bonus to Perception checks to Seek the quarry and Survival checks to Track it. The designation lasts until Sylvara selects another quarry or the target is defeated.
Precise Shot (custom)
Sylvara gains a +1 circumstance bonus to her first longbow Strike each turn against her designated quarry, provided she has not used a move action during that turn.
This bonus does not apply to subsequent Strikes during the same turn.
Cedar Archer [two-actions] (flourish)
Requirements Sylvara is wielding her longbow and has at least two arrows.
Sylvara makes two longbow Strikes against the same creature. Both Strikes count toward her multiple attack penalty, but the penalty does not increase until both Strikes have been resolved.
Woodland Camouflage
Sylvara is exceptionally skilled at using natural cover. She can Hide or Sneak while concealed by foliage, brush, or undergrowth, following the normal rules for cover and concealment.
Woodland Stride
Sylvara ignores difficult terrain caused by non-magical undergrowth, shrubs, and tangled vegetation. She cannot ignore hazardous terrain or magically created difficult terrain with this ability.
Combat Tactics
Sylvara prefers to fight from a protected position at least 30 feet from her enemies. She designates the most dangerous visible opponent as her quarry and concentrates her ranged attacks against it.
When she has sufficient distance and a clear line of fire, Sylvara uses Cedar Archer to deliver two arrows before her opponent can respond. When accuracy is especially important, she relies on a single carefully aimed Strike.
She prioritizes enemy spellcasters, flying creatures, and opponents threatening less durable allies.
If an enemy closes within her longbow's 30-foot volley distance, Sylvara attempts to reposition or draws her shortsword. She avoids prolonged melee engagements.
Exploration Abilities
Forest Scout
Sylvara can use the Scout exploration activity, granting the normal +1 circumstance bonus to initiative rolls for her allies. This bonus does not stack with another Scout bonus.
Experienced Tracker
Sylvara can Track creatures using Survival and identify signs of their passage, including disturbed foliage, footprints, broken branches, and displaced soil.
Wilderness Guide
Sylvara can use Survival to Sense Direction, Subsist, and Cover Tracks. She is particularly knowledgeable about forest terrain, animal behavior, and natural environmental hazards.