Infernal Blightroot
Hazard 3[COMPLEX] [ENVIRONMENTAL] [FIEND] [PLANT]
Stealth +10 (expert) to identify the controlling nodes before it reacts.
Description Four exposed root nodes anchor the central mass.
Disable Adjacent to a node: Nature DC 18, Crafting DC 18, or Occultism DC 19 (2 actions) disables one node. A node can instead be destroyed: AC 18; Fort +11; Ref +5; Hardness 3; HP 16 (BT 8); immunities mental and precision; weaknesses vitality 5, slashing 3.
Initiative +10.
Routine (3 actions) Two Root Lashes and one Infernal Pulse if able.
Root Lash ◆ +12, reach 20 feet; 1d8+4 bludgeoning. Critical hit: grabbed until Escape DC 18 or the next Routine.
Infernal Pulse ◆ Creatures within 15 feet, DC 18 Fortitude; failure 1d6 fire and enfeebled 1 until end of next turn; critical failure 2d6 fire and enfeebled 1 for 1 minute, new save each turn.
Node Loss Each disabled/destroyed node reduces the hazard's actions by 1. At zero active nodes, the central mass collapses.
Reset Damaged active nodes regrow after 24 hours.