Kota Character 2
Kobold Dragonblood Union Representative Necromancer
Perception +6
Languages Diabolic, Fey, Aklo, Draconic
Skills Acrobatics +6, Arcana +8, Athletics +0, Crafting +8, Deception +0, Diplomacy +4, Intimidation +0, Medicine +2, Nature +6, Occultism +8, Performance +0, Religion +6, Society +8, Stealth +2, Survival +2, Thievery +2, Legal Lore +8, Undead Lore +8, Loremaster Lore +8
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Backpack, Basic Face Mask, Dagger, Fist, Padded Armor
AC 17; Fort. +7, Ref. +6, Will +6
HP 24 / 24
Spells DC +8, attack +8; Cantrips Daze, Detect Magic, Eat Fire, Needle Darts, Shield, Void Warp, Telekinetic Hand, Guidance, Message, Detect Metal, Blood Infusion, Bone Spear, Dead Weight, Life Tap; Rank 1 Object Reading, Fear, Grim Tendrils, Bless, Fishing Spot, Helpful Steps, Illusory Object, Command, Lose the Path, Protection, Share Lore
TERRA DRAGONBLOOD
(ancestry feat)
Each step upon the earth makes your blood resonate. You gain tremorsense as an imprecise sense to a range of 30 feet; if you already have tremorsense, increase its range by 5 feet. If you choose a draconic exemplar, you must choose a dragon with a burrow Speed.
WIDESPREAD FASCINATION
(class feat)
You are not content to restrict yourself to one field. Instead, you've studied a wider range of necromantic magic to better expand your horizons and explore your unscrupulous fascinations. You learn the grave spell for a grim fascination other than yours. You must have access to that fascination. Access can be gained from independent study or sought-out tutelage.
ADDITIONAL LORE
(class feat)
Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
LOREMASTER DEDICATION
(class feat)
You've compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic.
If you have legendary proficiency in a skill used to Decipher Writing, you gain expert proficiency in Loremaster Lore, but you can't increase your proficiency rank in Loremaster Lore by any other means.
You can take feats in the loremaster's additional feats entry even if you don't meet the enigma muse prerequisite.
If you have the Bardic Lore class feat, you gain a +1 circumstance bonus to skill checks with Bardic Lore.
DRAGONBLOOD
You’re descended in some way from a dragon. Your physical features might show this outwardly, with a pair of draconic horns, patches of scaly skin, or even a tail, or you might develop an internal reserve of draconic power. You gain the dragonblood trait, in addition to the traits from your ancestry. Add Draconic to your ancestry’s list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.
* * *
#### Draconic Exemplars
Some abilities reference your draconic exemplar, which is a specific type of dragon from which you draw your draconic powers—typically the type of dragon whose blood runs in your veins. You can choose your exemplar when you create your character, but are only required to choose one when you select a feat or other option that requires you to have one (such as Breath of the Dragon). This means your draconic nature might be a mystery to you for some time.
The table below lists the dragons from Monster Core and their specifications. The dragon breath entry lists if the given breath uses a Fortitude (ᶠ), Reflex (ʳ), or Will (ʷ) saving throw. If you choose a dragon from a different source, work with your GM to determine if you have access to it.
| Dragon | Tradition | Speeds | Dragon Breath |
|---|:-:|:-:|---|
| Adamantine | Primal | Burrow | Cone of bludgeoning ʳ |
| Conspirator | Occult | Climb | Cone of poison ᶠ |
| Diabolic | Divine | — | Cone of fire ʳ |
| Empyreal | Divine | — | Cone of spirit ʳ |
| Fortune | Arcane | — | Cone of force ʳ |
| Horned | Primal | Swim | Cone of poison ᶠ |
| Mirage | Arcane | Climb | Cone of mental ʷ |
| Omen | Occult | — | Cone of mental ʷ |