Encounter Overview

Cell Block Crossfire

The firefight begins when embedded Tamsin Rooks shoot the Onyx Team command element. Background combatants exchange fire beyond the PCs’ immediate section of the map; only the enemies in the encounter roster take full turns against the party.

Primary ObjectiveSecondary ObjectivesEnd Condition
Move Kaelen and Vanya to the maintenance hatch and open both locks.Delay the purge, download evidence, and rescue a survivor.At least one PC and both twins enter the hatch, or the purge reaches final ignition.

Objective Actions

Objective Actions

ActionCostCheckEffect
Override Hatch Lock2 actions while adjacent to the hatch or linked consoleDC 15 Computers, Crafting, or Thievery check; DC 17 Athletics check to Force OpenSuccess opens one of two locks; critical success opens both. Critical failure triggers a 1d6 electricity arc against the acting PC.
Delay Purge2 actions at a guard-station consoleDC 15 Computers checkSuccess delays final ignition by 1 round. The purge can be delayed no more than twice. Critical failure causes the next Vent Burst to affect an additional adjacent square.
Download Research Ledger2 actions at the evidence terminalDC 15 Computers checkSuccess gains Evidence 1. Critical success also reveals the safehouse route key. Failure locks the terminal until the next round.
Guide the Twins1 action, auditory or visualNo check if they can perceive the PCThe twins Stride up to their Speed on initiative 15 toward the named position. Without guidance, they move toward the hatch while remaining adjacent to each other.

Round Events

Round Events

RoundEvent
1CUSTOS-9 announces lockdown. The purge hazard rolls initiative, and the maintenance hatch seals.
2Mara Venn shouts the hatch location and throws a smoke canister. A 10-foot burst near the center lane becomes concealed until the start of round 4.
3The subdermal anchors in the twins’ necks flash. Vanya warns that the collars are trying to reboot. This foreshadows Scene 2.
4A gantry support tears loose. One 10-foot line chosen by the GM becomes difficult terrain and provides standard cover.
5 or LaterFinal ignition occurs unless delayed. Any creature still in the cell block faces Chamber Incineration.