Scene 1 GM Flow

BeatWhat HappensWhat the Players Can Change
1. Contract WalkThe crew follows a corporate breach team through an evacuated wing.They can notice bad telemetry, planted charges, and hidden rebel signals.
2. Vault OpensKaelen and Vanya emerge in restraint housings. Their first contact triggers a gravity flare.How the crew approaches them determines whether the twins begin trusting the party.
3. Embedded Rebels TurnTamsin Rook’s agents attack the corporate command element. Turrets deploy.The crew can side with Rook, remain independent, or attempt to preserve a corporate witness.
4. Purge CountdownThe remote detonator fails, but CUSTOS-9 begins a hardcoded thermal purge.The crew can delay the purge, extract evidence, rescue combatants, and open the hatch.
5. Maintenance DropThe survivors descend into a damaged service shaft.Careful preparation prevents injuries and preserves supplies for Scene 2.