Optional Rescue — Maintenance Pod 7
Maintenance Pod 7
Halfway through the Spine, the party hears three workers and an injured FF courier trapped behind a warped pressure door. Reaching them requires 2 additional Progress before the group completes the route.
A DC 15 Athletics, Crafting, or Thievery check gains 1 rescue Progress. A critical success gains both. Failure adds 1 Failure to the main challenge; the players can abandon the attempt before reaching 3 Failures.
Rescuing the pod grants 30 XP, adds one noncombatant technician to the safehouse, and provides a portable water recycler worth 75 credits to the resistance. The injured courier does not become an additional active specialist.