Remaining Development
Scene 3 — Remaining Development
| Needed for 100% | Design Question |
|---|---|
| Final boss math | Playtest the mech’s reaction and cone damage against both 4-PC and 7-PC groups. |
| Recovery pacing | Decide whether the crew receives 10 minutes before the boss or finds a one-use recovery station. |
| Gate subsystem | Set exact action costs, critical results, and how opening stages alter the battlefield. |
| Resonance route | Define how trust earned in Scene 1 changes the twins’ willingness to overload the gate. |
| Fail-forward result | The crew must reach the surface even if defeated; likely capture, damaged escape gear, or a sacrifice by Rook. |
| Treasure and evidence | Determine the Warden core’s value and whether it contains a direct link to Handler Ilex Mora. |
| Ashstorm transition | Write the cinematic exit and the first survival problem before the safehouse. |