Exhaust-Gate Artillery Node
Exhaust-Gate Artillery Node Creature 1 — Draft
MEDIUM CONSTRUCT TECH
Perception +7; darkvision
AC 17; Fort +8, Ref +6, Will +5
HP 22; Hardness 3; Immunities standard construct immunities
Fixed Mount The node cannot move.
Ranged [one-action] heavy laser +9 (range increment 100 feet, tech), Damage 1d8+2 fire
Crossfire Vector [one-action] Choose one creature the Warden Mech can see. Until the start of the node’s next turn, that creature is off-guard to the node’s ranged Strikes if it is also within the Warden Mech’s reach or line of fire.