Clues Before the Betrayal
Clues Before the Betrayal
| Clue | Check | Result |
|---|---|---|
| Suit payment telemetry loops through a local simulator. | DC 15 Computers check | The promised escrow account does not exist. On a critical success, the PC also finds a purge authorization token tied to their squad ID. |
| Fresh access panels run beneath the center deck. | DC 15 Perception check or DC 15 Crafting check | Someone installed thermal charges within the last twelve hours. |
| Three commandos use obsolete hand signals. | DC 14 Society check | The signs belong to the Tamsin Rooks, not corporate security. |
| The containment vault has two sets of biometric records for each twin. | DC 15 Computers check | The public identities are fabricated. The hidden files classify the twins as research inventory. |
Do not stop the betrayal because of these successes. Instead, reward preparation: a PC who identifies a clue gains a +1 circumstance bonus to their initiative roll, and the party starts with one piece of useful evidence for later scenes.