Mora is primarily a remote social and technical antagonist. Use these statistics only if she appears physically or directly contests a network.
| Subject | Presentation | Priority |
|---|
| Ilex Mora | Polite, precise, and emotionally unhurried. | Acquire the twins for VantaCore, erase the failed operation, and remove witnesses. |
Quick Statistics
| AC | HP | Speed | Perception | Fortitude | Reflex | Will |
|---|
| 21 | 72 | 25 feet | +12 | +10 | +13 | +14 |
Skills
| Skill | Modifier |
|---|
| Computers | +15 |
| Deception | +16 |
| Diplomacy | +14 |
| Intimidation | +13 |
| Society | +15 |
| VantaCore Lore | +17 |
Actions and Abilities
| Ability | Quick Reference |
|---|
| Concealed Arc Pistol [one-action] | +14; 2d6+4 electricity, range increment 40 feet, concealable, tech. |
| Contract Leverage [one-action] | Mora names a debt, legal exposure, or personal vulnerability. One creature that can hear her attempts a DC 22 Will save; on failure it is frightened 1, or frightened 2 on a critical failure. |
| Remote Lockout [two-actions] | Mora attempts Computers against the device or vehicle's system DC. On success, one tech action or subsystem becomes unavailable until a user spends an action and succeeds at a counter-check. |
| Contingency Asset [reaction] | Trigger: Mora would be cornered or her plan would lose a key asset. A prepared drone, operative, false credential, or remote door activates; adjudicate as one action by an allied device or an immediate repositioning opportunity. |
| Plausible Surrender | Mora offers information and cooperation whenever capture seems likely. She treats surrender as another negotiation, not a moral change. |
Act 2 Use
Mora can coordinate the VantaCore roving hunter marker, communicate through infiltrators, and make a second offer to the party. Her promises can contain real benefits, but VantaCore's destination remains a controlled research facility where the twins would not be free to leave.