Act 1 Pacing
Act 1 Pacing
Scene 1 should feel fast but legible: players need enough warning to make meaningful choices before initiative. Scene 2 narrows the space and forces technical actions during combat. Scene 3 widens the battlefield and presents multiple victory routes. Scene 4 releases the pressure and gives the crew ownership of the campaign.
Offer a 10-minute recovery window either after Scene 1 or immediately before Scene 3, but not both unless the party is badly depleted.