Automated Sentry Node
Automated Sentry Node Creature –1
SMALL CONSTRUCT TECH
Perception +5; darkvision
Skills Computers +5
Str +0, Dex +3, Con +2, Int –2, Wis +1, Cha –5
AC 15; Fort +6, Ref +7, Will +2
HP 10; Hardness 2; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal, paralyzed, poison, sickened, unconscious
Fixed Mount The sentry cannot move and is immune to forced movement.
Ranged [one-action] laser emitter +7 (range increment 60 feet, tech), Damage 1d4+1 fire
Targeting Sweep [one-action] The sentry designates one creature it can see. Its next Strike against that creature before the end of its turn gains a +1 circumstance bonus.
Remote Spoof [two-actions] A creature within 30 feet with access to a comm unit can attempt a DC 14 Computers check. On a success, the sentry is stunned 1. On a critical success, it shuts down for the encounter. A creature can critically disable a particular sentry only once.