Expanded Outline
Act 2 — Planetary Evasion
The crew must cross Daegox-4 while Helix Meridian turns the entire prison economy against them. Track Network Heat from 0 to 6. Heat rises when the crew uses monitored infrastructure, leaves witnesses who can identify them, or allows prison systems to complete a scan. It falls when the crew destroys a tracking chain, plants false evidence, or secures help from local communities.
| Planned Scene | Level | Core Choice |
|---|---|---|
| 1. The Hollow Vein | 2 | Trust Rook, negotiate independence, or take the twins elsewhere. |
| 2. Ghost Path / Force Path | 2 | Quiet environmental route versus direct route through corporate checkpoints. |
| 3. Dust Basin Settlement | 2 | Acquire supplies without exposing the safehouse network. |
| 4. Landing Pad 4 | 2 → 3 | Steal the blockade-runner, sabotage pursuit craft, and decide who escapes with the crew. |