Act 2 — Planetary Evasion

The crew must cross Daegox-4 while Helix Meridian turns the entire prison economy against them. Track Network Heat from 0 to 6. Heat rises when the crew uses monitored infrastructure, leaves witnesses who can identify them, or allows prison systems to complete a scan. It falls when the crew destroys a tracking chain, plants false evidence, or secures help from local communities.

Planned SceneLevelCore Choice
1. The Hollow Vein2Trust Rook, negotiate independence, or take the twins elsewhere.
2. Ghost Path / Force Path2Quiet environmental route versus direct route through corporate checkpoints.
3. Dust Basin Settlement2Acquire supplies without exposing the safehouse network.
4. Landing Pad 42 → 3Steal the blockade-runner, sabotage pursuit craft, and decide who escapes with the crew.