Encounter Scaling
Cyber-Hound Wave
| Party | Budget | Roster | XP Award |
|---|---|---|---|
| 4 PCs | 80 XP | 4 Cyber-Hound Mk I (creature –1) | 80 XP |
| 5 PCs | 100 XP | 5 Cyber-Hound Mk I | 80 XP |
| 6 PCs | 120 XP | 4 Cyber-Hound Mk I and 1 Cyber-Hound Alpha (creature 1) | 80 XP |
| 7 PCs | 140 XP | 5 Cyber-Hound Mk I and 1 Cyber-Hound Alpha | 80 XP |
The first two hounds enter from the north at the start of round 1. Remaining hounds arrive in equal waves at the start of rounds 2 and 3. This prevents a large party from deleting the entire encounter before the technical objective matters.