Objective Actions

ActionCostCheckEffect
Override Hatch Lock2 actions while adjacent to the hatch or linked consoleDC 15 Computers, Crafting, or Thievery check; DC 17 Athletics check to Force OpenSuccess opens one of two locks; critical success opens both. Critical failure triggers a 1d6 electricity arc against the acting PC.
Delay Purge2 actions at a guard-station consoleDC 15 Computers checkSuccess delays final ignition by 1 round. The purge can be delayed no more than twice. Critical failure causes the next Vent Burst to affect an additional adjacent square.
Download Research Ledger2 actions at the evidence terminalDC 15 Computers checkSuccess gains Evidence 1. Critical success also reveals the safehouse route key. Failure locks the terminal until the next round.
Guide the Twins1 action, auditory or visualNo check if they can perceive the PCThe twins Stride up to their Speed on initiative 15 toward the named position. Without guidance, they move toward the hatch while remaining adjacent to each other.