| Override Hatch Lock | 2 actions while adjacent to the hatch or linked console | DC 15 Computers, Crafting, or Thievery check; DC 17 Athletics check to Force Open | Success opens one of two locks; critical success opens both. Critical failure triggers a 1d6 electricity arc against the acting PC. |
| Delay Purge | 2 actions at a guard-station console | DC 15 Computers check | Success delays final ignition by 1 round. The purge can be delayed no more than twice. Critical failure causes the next Vent Burst to affect an additional adjacent square. |
| Download Research Ledger | 2 actions at the evidence terminal | DC 15 Computers check | Success gains Evidence 1. Critical success also reveals the safehouse route key. Failure locks the terminal until the next round. |
| Guide the Twins | 1 action, auditory or visual | No check if they can perceive the PC | The twins Stride up to their Speed on initiative 15 toward the named position. Without guidance, they move toward the hatch while remaining adjacent to each other. |