Warden Mech Prototype
Warden Mech Prototype Creature 3 — Draft
LARGE CONSTRUCT TECH
Perception +9; darkvision
Languages Common (cannot converse beyond security directives)
Skills Athletics +11, Computers +9
Str +4, Dex +1, Con +4, Int +0, Wis +2, Cha –3
AC 19; Fort +12, Ref +7, Will +9
HP 55; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal, paralyzed, poison, sickened, unconscious
Ablative Intercept [reaction] Trigger: The mech takes physical damage. Effect: Reduce the damage by 4. The mech cannot use Ablative Intercept again until the start of its next turn.
Speed 25 feet
Melee [one-action] hydraulic slam +12 (reach 10 feet), Damage 1d10+5 bludgeoning
Ranged [one-action] suppression cannon +11 (automatic, range increment 60 feet, tech), Damage 1d8+3 piercing
Lock On [one-action] The mech designates one creature it can see. Its next ranged Strike against that creature before the end of its next turn gains a +1 circumstance bonus and ignores lesser cover.
Sweeping Fire [two-actions] The mech fires through a 20-foot cone. Creatures in the cone attempt a DC 18 basic Reflex save against 2d6 piercing damage. The mech cannot use Sweeping Fire again for 1d4 rounds.
Emergency Pursuit [reaction] Trigger: A twin moves more than 15 feet away from the mech. Effect: The mech Strides up to half its Speed toward that twin.